ACE3/addons/weaponselect/functions/fnc_selectWeaponMuzzle.sqf

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/*
* Author: commy2
* The player will select the specified weapon and change to the first additional muzzle. E.g. the grenade launcher of a assault rifle.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Weapon <STRING>
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*
* Return Value:
* None
*
* Example:
* [player, currentWeapon player] call ace_weaponselect_fnc_selectWeaponMuzzle
*
* Public: No
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*/
#include "script_component.hpp"
params ["_unit", "_weapon"];
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if (_weapon == "") exitWith {};
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private _muzzles = _weapon call EFUNC(common,getWeaponMuzzles);
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if (currentWeapon _unit != _weapon) exitWith {
if (count _muzzles > 1) then {
// unlock safety
/*if (_weapon in (_unit getVariable [QEGVAR(safemode,safedWeapons), []])) exitWith {
[_unit, _weapon, _muzzles select 1] call EFUNC(safemode,unlockSafety);
};*/
_unit selectWeapon (_muzzles select 1);
};
};
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private _index = (_muzzles find currentMuzzle _unit) + 1;
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if (_index > count _muzzles - 1) then {_index = 1};
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private _muzzle = _muzzles select _index;
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_index = 0;
while {
_index < 100 && {currentMuzzle _unit != _muzzle}
} do {
_unit action ["SwitchWeapon", _unit, _unit, _index];
_index = _index + 1;
};