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118 lines
5.3 KiB
Plaintext
118 lines
5.3 KiB
Plaintext
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//#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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#include "\a3\editor_f\Data\Scripts\dikCodes.h"
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private ["_menuDef", "_target", "_params", "_menuName", "_menuRsc", "_menus"];
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PARAMS_2(_target,_params);
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if (isNil "_target") exitWith {};
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if (isNull _target) exitWith {};
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if (typeOf _target == "Weaponholder") exitWith { closeDialog 0 };
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// Needs to be fixed in CBA if possible, objects that inherit from any class used for interaction, but should not be able to interacted with,
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// e.g class Weaponholder, which inherits from Reammobox!
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_menuName = "";
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_menuRsc = "popup";
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if (typeName _params == typeName []) then {
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if (count _params < 1) exitWith {diag_log format["Error: Invalid params: %1, %2", _this, __FILE__];};
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_menuName = _params select 0;
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_menuRsc = if (count _params > 1) then {_params select 1} else {_menuRsc};
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} else {
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_menuName = _params;
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};
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//-----------------------------------------------------------------------------
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#define __ADD_SLING (localize "STR_UA_ACE_ATTACHROPECARGO")
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#define __REM_SLING (localize "STR_UA_ACE_DETACHROPECARGO")
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#define __ADD_SLING_HELI (localize "STR_UA_ACE_ATTACHROPECARGOHELI")
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_displayNameCargo = getText (configFile >> "CfgVehicles" >> typeOf _target >> "displayName");
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if (_displayNameCargo == "") then { _displayNameCargo = typeOf _target; };
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if (_target isKindOf "StaticShip") then {_target = objNull}; // disable LHD, which is a "building"/"strategic"/"StaticShip"
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if (isNull _target) exitWith {};
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_cargoHasSlingRope = _target getVariable [QGVAR(hasSlingRope), false];
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_cargoIsLoaded = _target getVariable [QGVAR(isLoaded), false];
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_cargoIsEmpty = ({alive _x} count crew _target == 0);
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_cargoIsAttachedToSomethingElse = (_target getVariable ["ace_puller_attached",false]); // || _cargo getVariable ["",false]) // TODO: sys_maintenance_towing // TODO: set a more global var then system specific
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_playerHasSlingRope = ("ACE_Rope_M5" in magazines player);
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_playerInCargo = vehicle player != player && {player in (vehicle _target)};
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TRACE_5("",_cargoHasSlingRope,_cargoIsLoaded,_cargoIsEmpty,_playerHasSlingRope,_playerInCargo);
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private["_helicopter"];
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_nearestHelicopter = if (isNull _target) then {objNull} else {nearestObject [_target, "Helicopter"]};
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_nearestHelicopterDist = _target distance _nearestHelicopter;
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_helicopter = if (!(isNull _nearestHelicopter) && {isEngineOn _nearestHelicopter} && {_nearestHelicopterDist < 11}) then { _nearestHelicopter; } else { objNull; }; // If helicopter is flying and distance to cargo < minDist
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// TODO: Might get fuzzy with the fucking LHD crap carrier
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_helicopterAvailable = (alive _helicopter && {!isNull _helicopter});
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TRACE_1("",_helicopterAvailable);
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_displayNameHelicopter = "";
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_helicopterCanLift = false;
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_helicopterIsTransporting = true; // true, Failsafe #1
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if (_helicopterAvailable) then {
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_displayNameHelicopter = getText (configFile >> "CfgVehicles" >> typeOf _helicopter >> "displayName");
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if (_displayNameHelicopter == "") then { _displayNameHelicopter = typeOf _helicopter; };
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_helicopterIsTransporting = _helicopter getVariable [QGVAR(isTransporting), false];
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_helicopterCanLift = (getNumber(configFile >> "CfgVehicles" >> typeOf _helicopter >> "ACE_canLift") == 1);
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TRACE_1("",_displayNameHelicopter);
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TRACE_1("",_helicopterIsTransporting);
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TRACE_1("",_helicopterCanLift);
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};
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_disable = _helicopter getVariable [QUOTE(ACE_Slingload_Rule),[]];
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if (typeOf _target in _disable) exitWith {
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(localize "STR_DN_ACE_HOOKERBLOCKAGE") spawn ACE_fnc_visual;
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};
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_weight = getNumber(configFile >> "CfgVehicles" >> typeOf _helicopter >> "ACE_MaxLoad") > _target call ace_sys_cargo_fnc_weight; // TODO: Alternative mass and/or ACE_Weight
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GVAR(targets) = [_target,_helicopter];
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// Attach sling rope to x
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_menus =
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[
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[
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["main", _displayNameCargo, _menuRsc],
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[
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// Attach sling rope to cargo
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[__ADD_SLING,
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{ [(GVAR(targets) select 0)] spawn FUNC(attachSlingRopeToCargo) },
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"", "", "", DIK_N, 1, alive _target && {!_cargoHasSlingRope} && {_playerHasSlingRope} && {!_playerInCargo} && {ACE_SELFINTERACTION_RESTRICTED}],
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// Detach sling rope from cargo
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[__REM_SLING,
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{ [(GVAR(targets) select 0)] spawn FUNC(detachSlingRopeFromCargo) },
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"", "", "", DIK_N, 1, alive _target && {_cargoHasSlingRope} && {!_cargoIsLoaded} && {!_playerInCargo} && {ACE_SELFINTERACTION_RESTRICTED}],
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// Attach sling rope to helicopter
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[format[(__ADD_SLING_HELI+"%1"), (if (_nearestHelicopterDist < 15) then {format[" %1m", (round ((_target distance _nearestHelicopter)*10))/10]} else {""})],
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{ GVAR(targets) spawn FUNC(attachSlingRopeToHelicopter) },
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"", "", "", DIK_G,
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_cargoIsEmpty && {!_cargoIsAttachedToSomethingElse} && {(_helicopterAvailable || {!isNull _nearestHelicopter})} && {!_helicopterIsTransporting} && {_helicopterCanLift} && {_weight},
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alive _target && {_cargoHasSlingRope} && {!_cargoIsLoaded} && {!_playerInCargo} && {ACE_SELFINTERACTION_RESTRICTED}]
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]
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]
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];
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//-----------------------------------------------------------------------------
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_menuDef = [];
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{
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if (_x select 0 select 0 == _menuName) exitWith {_menuDef = _x};
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} forEach _menus;
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if (count _menuDef == 0) then {
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hintC format ["Error: Menu not found: %1\n%2\n%3", str _menuName, if (_menuName == "") then {_this} else {""}, __FILE__];
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diag_log format ["Error: Menu not found: %1, %2, %3", str _menuName, _params, __FILE__];
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};
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_menuDef // return value
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