ACE3/addons/overpressure/functions/fnc_firedEHBB.sqf

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/*
* Author: joko // Jonas
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* Handle fire of local launchers. Called from the unified fired EH only for the local player.
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*
* Arguments:
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* None. Parameters inherited from EFUNC(common,firedEH)
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*
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* Return Value:
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* None
*
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* Example:
* [player, "launch_RPG32_F", "launch_RPG32_F", "Single", "R_PG32V_F", "RPG32_F", projectile] call ace_overpressure_fnc_firedEHBB;
*
* Public: No
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*/
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#include "script_component.hpp"
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//IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"];
TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile, _vehicle, _gunner, _turret);
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// Bake variable name and check if the variable exists, call the caching function otherwise
private _varName = format [QGVAR(values%1%2%3), _weapon, _ammo, _magazine];
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private _var = if (isNil _varName) then {
[_weapon, _ammo, _magazine] call FUNC(cacheOverPressureValues);
} else {
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missionNameSpace getVariable _varName;
};
_var params ["_backblastAngle","_backblastRange","_backblastDamage"];
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TRACE_3("cache",_backblastAngle,_backblastRange,_backblastDamage);
if (_backblastDamage <= 0) exitWith {};
private _position = getPosASL _projectile;
private _direction = [0, 0, 0] vectorDiff (vectorDir _projectile);
// Damage to others
private _affected = (ASLtoAGL _position) nearEntities ["CAManBase", _backblastRange];
// Let each client handle their own affected units
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["ace_overpressure", [_unit, _position, _direction, _weapon, _magazine, _ammo], _affected] call CBA_fnc_targetEvent;
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// Damage to the firer
private _distance = 2 * ([_position, _direction, _backblastRange, _unit] call FUNC(getDistance));
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TRACE_1("Distance",_distance);
if (_distance < _backblastRange) then {
private _alpha = sqrt (1 - _distance / _backblastRange);
private _beta = sqrt 0.5;
private _damage = _alpha * _beta * _backblastDamage;
[_damage * 100] call BIS_fnc_bloodEffect;
if (isClass (configFile >> "CfgPatches" >> "ACE_Medical") && {([_unit] call EFUNC(medical,hasMedicalEnabled))}) then {
[_unit, _damage, "body", "backblast"] call EFUNC(medical,addDamageToUnit);
} else {
_unit setDamage (damage _unit + _damage);
};
};
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// Draw debug lines
#ifdef DEBUG_MODE_FULL
[ _position,
_position vectorAdd (_direction vectorMultiply _backblastRange),
[1,1,0,1]
] call EFUNC(common,addLineToDebugDraw);
private _ref = _direction call EFUNC(common,createOrthonormalReference);
[ _position,
_position vectorAdd (_direction vectorMultiply _backblastRange) vectorAdd ((_ref select 1) vectorMultiply _backblastRange * tan _backblastAngle),
[1,1,0,1]
] call EFUNC(common,addLineToDebugDraw);
[ _position,
_position vectorAdd (_direction vectorMultiply _backblastRange) vectorDiff ((_ref select 1) vectorMultiply _backblastRange * tan _backblastAngle),
[1,1,0,1]
] call EFUNC(common,addLineToDebugDraw);
[ _position,
_position vectorAdd (_direction vectorMultiply _backblastRange) vectorAdd ((_ref select 2) vectorMultiply _backblastRange * tan _backblastAngle),
[1,1,0,1]
] call EFUNC(common,addLineToDebugDraw);
[ _position,
_position vectorAdd (_direction vectorMultiply _backblastRange) vectorDiff ((_ref select 2) vectorMultiply _backblastRange * tan _backblastAngle),
[1,1,0,1]
] call EFUNC(common,addLineToDebugDraw);
[ _position,
_position vectorAdd (_direction vectorMultiply ((_distance/2) min _backblastRange)),
[1,0,0,1]
] call EFUNC(common,addLineToDebugDraw);
#endif