ACE3/addons/rearm/functions/fnc_takeAmmo.sqf

62 lines
1.7 KiB
Plaintext
Raw Normal View History

/*
* Author: GitHawk
* Starts progress bar for picking up a specific kind of magazine from an ammo truck.
*
* Arguments:
* 0: Ammo Truck <OBJECT>
* 1: Unit <OBJECT>
* 2: Params <ARRAY>
* 0: Magazine Classname <STRING>
* 1: Vehicle to be armed <OBJECT>
*
* Return Value:
* None
*
* Example:
* [ammo_truck, player, ["500Rnd_127x99_mag_Tracer_Red", tank]] call ace_rearm_fnc_takeAmmo
*
* Public: No
*/
#include "script_component.hpp"
private ["_ammo", "_tmpCal", "_cal", "_idx"];
2016-02-01 19:21:20 +00:00
params [["_target", objNull, [objNull]], ["_unit", objNull, [objNull]], ["_args", ["", objNull], [[]]]];
_args params ["_magazineClass", "_vehicle"];
_ammo = getText (configFile >> "CfgMagazines" >> _magazineClass >> "ammo");
_tmpCal = getNumber (configFile >> "CfgAmmo" >> _ammo >> "ace_caliber");
_cal = 8;
if (_tmpCal > 0) then {
_cal = _tmpCal;
} else {
_tmpCal = getNumber (configFile >> "CfgAmmo" >> _ammo >> QGVAR(caliber));
if (_tmpCal > 0) then {
_cal = _tmpCal;
} else {
diag_log format ["[ACE] ERROR: Undefined Ammo [%1 : %2]", _ammo, inheritsFrom (configFile >> "CfgAmmo" >> _ammo)];
if (_ammo isKindOf "BulletBase") then {
_cal = 8;
} else {
_cal = 100;
};
};
};
_cal = round _cal;
_idx = REARM_CALIBERS find _cal;
if (_idx == -1 ) then {
_idx = 2;
};
REARM_HOLSTER_WEAPON
[
(REARM_DURATION_TAKE select _idx),
[_unit, _magazineClass, _target],
FUNC(takeSuccess),
"",
format [localize LSTRING(TakeAction), getText(configFile >> "CfgMagazines" >> _magazineClass >> "displayName"), getText(configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "displayName")],
{true},
["isnotinside"]
] call EFUNC(common,progressBar);