2015-11-21 22:24:24 +00:00
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/*
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* Author: GitHawk
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* Resets a fuel vehicle in case is got bugged
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*
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* Arguments:
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* 0: Fuel truck <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [truck] call ace_refuel_fnc_reset
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*
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2016-02-25 09:08:20 +00:00
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* Public: Yes
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2015-11-21 22:24:24 +00:00
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*/
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#include "script_component.hpp"
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2016-02-02 14:03:06 +00:00
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params [["_target", objNull, [objNull]]];
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2015-11-21 22:24:24 +00:00
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2016-05-03 19:08:22 +00:00
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[_target, "blockEngine", "ACE_Refuel", false] call EFUNC(common,statusEffect_set);
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2015-11-21 22:24:24 +00:00
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_target setVariable [QGVAR(isConnected), false, true];
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2016-02-02 14:03:06 +00:00
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private _nozzle = _target getVariable [QGVAR(ownedNozzle), nil];
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2015-11-21 22:24:24 +00:00
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if !(isNil "_nozzle") then {
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2016-02-02 14:03:06 +00:00
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private _nozzleTarget = _nozzle getVariable [QGVAR(sink), nil];
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2015-11-21 22:24:24 +00:00
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if !(isNil "_nozzleTarget") then {
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_nozzleTarget setVariable [QGVAR(nozzle), nil, true];
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};
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2016-02-26 09:46:12 +00:00
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private _rope = _nozzle getVariable [QGVAR(rope), objNull];
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if !(isNull _rope) then {
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2015-11-21 22:24:24 +00:00
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ropeDestroy _rope;
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};
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{
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2016-03-05 17:16:09 +00:00
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[QGVAR(resetLocal), _x, [_x, _nozzle]] call EFUNC(common,objectEvent);
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2015-11-21 22:24:24 +00:00
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} count allPlayers;
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deleteVehicle _nozzle;
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};
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2015-11-23 18:28:51 +00:00
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_target setVariable [QGVAR(ownedNozzle), nil, true];
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