ACE3/optionals/compat_rhs_usf3/CfgGlasses.hpp

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class CfgGlasses {
class G_Combat;
class rhs_googles_black: G_Combat {
ACE_Color[] = {0,0,0};
ACE_TintAmount = 16.0;
ACE_Overlay = "";
ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
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ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa);
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ACE_Resistance = 1;
ACE_Protection = 0;
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ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa);
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};
class rhs_googles_clear: G_Combat {
ACE_Color[] = {0,0,0};
ACE_TintAmount = 0;
ACE_Overlay = "";
ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
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ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa);
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ACE_Resistance = 1;
ACE_Protection = 0;
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ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa);
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};
class rhs_googles_orange: G_Combat {
ACE_Color[] = {1,0.5,0};
ACE_TintAmount = 8.0;
ACE_Overlay = "";
ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
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ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa);
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ACE_Resistance = 1;
ACE_Protection = 0;
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ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa);
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};
class rhs_googles_yellow: G_Combat {
ACE_Color[] = {0,0,-1.5};
ACE_TintAmount = 8.0;
ACE_Overlay = "";
ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
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ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa);
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ACE_Resistance = 1;
ACE_Protection = 0;
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ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa);
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};
};