2015-08-11 17:49:39 +00:00
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/*
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* Author: voiper
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* Add or remove global flashlight glow for when player is looking at map.
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*
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* Arguments:
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2016-06-18 00:18:06 +00:00
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* 0: Unit <OBJECT>
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* 1: Flashlight classname ("" for off) <STRING>
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* 2: Set the PVAR? <BOOL> (default: true)
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2015-08-11 17:49:39 +00:00
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*
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2016-06-18 09:50:41 +00:00
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* Return Value:
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2016-06-18 00:18:06 +00:00
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* Glow object <OBJECT>
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2015-08-11 17:49:39 +00:00
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*
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* Example:
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2016-06-18 00:18:06 +00:00
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* [ACE_player, "ACE_Flashlight_MX991"] call ace_map_fnc_flashlightGlow;
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2015-08-11 17:49:39 +00:00
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*
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* Public: No
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*/
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#include "script_component.hpp"
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2016-06-18 00:18:06 +00:00
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params ["_unit", "_flashlightType", ["_set", true]];
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2015-08-11 17:49:39 +00:00
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2016-06-18 00:18:06 +00:00
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private _unitLight = _unit getVariable [QGVAR(flashlight), ["", objNull]];
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_unitLight params ["_flashlight", "_glow"];
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if (!isNull _glow) then {
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detach _glow;
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deleteVehicle _glow;
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2016-05-27 17:16:15 +00:00
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};
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2015-08-11 17:49:39 +00:00
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2016-06-18 00:18:06 +00:00
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if !(_flashlightType isEqualTo "") then {
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private _color = getText (configFile >> "CfgWeapons" >> _flashlightType >> "ItemInfo" >> "FlashLight" >> "ACE_Flashlight_Colour");
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2016-06-15 21:58:07 +00:00
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if !(_color in ["white", "red", "green", "blue", "yellow", "orange"]) then {_color = "white"};
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2016-06-18 00:18:06 +00:00
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private _class = format ["ACE_FlashlightProxy_%1", _color];
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2015-08-11 17:49:39 +00:00
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2016-06-18 00:18:06 +00:00
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_glow = _class createVehicle [0,0,0];
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_glow attachTo [_unit, [0,0.1,-0.05], "neck"];
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2015-08-11 17:49:39 +00:00
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} else {
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2016-06-18 00:18:06 +00:00
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_glow = objNull;
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};
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if (_set) then {
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_unit setVariable [QGVAR(flashlight), [_flashlight, _glow], true];
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2015-08-11 17:49:39 +00:00
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};
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2016-06-18 00:18:06 +00:00
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_glow
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