2015-08-16 00:18:53 +00:00
/*
* Author: GitHawk
2015-08-18 00:32:10 +00:00
* Starts progress bar for rearming an entire vehicle.
2015-08-16 00:18:53 +00:00
*
* Arguments:
2015-08-18 00:32:10 +00:00
* 0: Ammo Truck <OBJECT>
* 1: Unit <OBJECT>
* 2: Vehicle to be armed <OBJECT>
2015-08-16 00:18:53 +00:00
*
* Return Value:
* None
*
* Example:
* [ammo_truck, player, tank] call ace_rearm_fnc_rearmEntireVehicle
*
* Public: No
*/
#include "script_component.hpp"
2016-02-01 19:05:53 +00:00
params [["_target", objNull, [objNull]], ["_unit", objNull, [objNull]], ["_vehicle", objNull, [objNull]]]; // _target is for future possible finite ammo, _unit placeholder
2015-08-16 00:18:53 +00:00
[
10,
_vehicle,
FUNC(rearmEntireVehicleSuccess),
"",
format [localize LSTRING(BasicRearmAction), getText(configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "displayName")],
{true},
["isnotinside"]
2015-08-18 00:32:10 +00:00
] call EFUNC(common,progressBar);