2015-06-05 07:34:27 +00:00
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/*
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* Author: Rocko, Ruthberg
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* Pick up spotting scope
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*
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* Arguments:
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* 0: spotting scope <OBJECT>
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* 1: unit <OBJECT>
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*
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2016-06-18 09:50:41 +00:00
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* Return Value:
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2015-06-05 07:34:27 +00:00
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* None
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2015-08-07 09:47:23 +00:00
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*
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* Example:
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* [spotting_scope, player] call ace_spottingscope_fnc_pickup
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*
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* Public: No
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2015-06-05 07:34:27 +00:00
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*/
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#include "script_component.hpp"
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2015-08-07 09:47:23 +00:00
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params ["_spottingScope", "_unit"];
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2015-06-05 07:34:27 +00:00
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if ((_unit call CBA_fnc_getUnitAnim) select 0 == "stand") then {
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2015-06-05 08:32:55 +00:00
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_unit playMove "AmovPercMstpSrasWrflDnon_diary";
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2015-06-05 07:34:27 +00:00
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};
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[{
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2015-08-07 09:47:23 +00:00
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params ["_spottingScope", "_unit"];
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2015-06-05 08:32:55 +00:00
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[_unit, "ACE_SpottingScope"] call EFUNC(common,addToInventory);
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2015-06-05 07:34:27 +00:00
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deleteVehicle _spottingScope;
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2016-05-22 13:27:24 +00:00
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}, [_spottingScope, _unit], 1, 0]call CBA_fnc_waitAndExecute;
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