ACE3/addons/refuel/functions/fnc_onMouseButtonDown.sqf

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#include "script_component.hpp"
/*
* Author: Dystopian
* Mouse button down event.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* [] call ace_refuel_fnc_onMouseButtonDown
*
* Public: No
*/
private _button = _this select 1;
private _unit = ACE_player;
private _nozzle = _unit getVariable [QGVAR(nozzle), objNull];
if (_button > 1 || {isNull _nozzle}) exitWith {};
getCursorObjectParams params ["_cursorObject", "", "_distance"];
// RMB
if (_button == 1) exitWith {
if (
!isNull _cursorObject
&& {_distance < REFUEL_NOZZLE_ACTION_DISTANCE}
&& {[_unit, _cursorObject] call FUNC(canReturnNozzle)}
) then {
[_unit, _cursorObject] call FUNC(returnNozzle);
} else {
[_unit, _nozzle] call FUNC(dropNozzle);
};
};
// LMB
// code from attach, don't know what it is
private _virtualPosASL = (eyePos _unit) vectorAdd (positionCameraToWorld [0,0,0.6]) vectorDiff (positionCameraToWorld [0,0,0]);
if (cameraView == "EXTERNAL") then {
_virtualPosASL = _virtualPosASL vectorAdd ((positionCameraToWorld [0.3,0,0]) vectorDiff (positionCameraToWorld [0,0,0]));
};
if (
!isNull _cursorObject
&& {_distance < REFUEL_NOZZLE_ACTION_DISTANCE}
&& {1 == getNumber (configOf _cursorObject >> QGVAR(canReceive))}
&& {isNull (_cursorObject getVariable [QGVAR(nozzle), objNull])}
&& {!lineIntersects [eyePos _unit, _virtualPosASL, _unit]}
) then {
[_unit, _cursorObject, _virtualPosASL, _nozzle] call FUNC(connectNozzleAction);
};