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https://github.com/acemod/ACE3.git
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48 lines
1.1 KiB
Plaintext
48 lines
1.1 KiB
Plaintext
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/*
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* Author: Sickboy
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* Spurt blood on the ground
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*
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* Arguments:
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* 0: unit <OBJECT>
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* 1: direction <NUMBER>
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* 2: damage <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* [UNIT, random 360, 1] call ace_medical_blood_fnc_spawnBlood
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*
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* Public: No
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*/
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#include "script_component.hpp"
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#define MAXIMUM_DROPS 4
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#define DISTANCE_BETWEEN_DROPS 0.20
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#define OFFSET 0.25
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params ["_unit", "_dir", "_damage"];
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private _pos = getPosATL _unit;
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private _distanceBetweenDrops = DISTANCE_BETWEEN_DROPS * _damage;
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private _offSet = OFFSET + _distanceBetweenDrops;
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private _sinDir = sin _dir;
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private _cosDir = cos _dir;
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_pos params ["_x", "_y"];
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private _bloodPos = [_x + (_sinDir * _offSet), _y + (_cosDir * _offSet), 0];
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["ACE_Blooddrop_2", _bloodPos, _dir] call FUNC(spawnBlood);
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if (ceil (MAXIMUM_DROPS * _damage) > 1) then {
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private _sin = _sinDir * _distanceBetweenDrops;
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private _cos = _cosDir * _distanceBetweenDrops;
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for "_i" from 2 to _c do {
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_bloodPos params ["_x", "_y"];
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_bloodPos = [_x + _sin, _y + _cos, 0];
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["ACE_Blooddrop_1", _bloodPos, _dir] call FUNC(spawnBlood);
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};
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};
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