ACE3/addons/common/functions/fnc_getReflectorsWithSelections.sqf

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/*
* Author: commy2
*
* Returns all lighting hitpoints of any vehicle.
* Note: These are actual selections that are affected by setHit and getHit, not getHitPointDamage or setHitpointDamage.
* They behave like having an armor value of 0.
*
* Arguments:
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* 0: Vehicle <OBJECT>
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*
* Return Value:
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* 0: Light Hitpoints <ARRAY>
* 1: Selections <ARRAY>
*
* Public: Yes
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*/
#include "script_component.hpp"
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params ["_vehicle"];
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private ["_config", "_hitpoints", "_selections"];
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_config = configFile >> "CfgVehicles" >> typeOf _vehicle;
_hitpoints = [];
_selections = [];
// iterate through all parents
while {isClass _config} do {
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private "_class";
_class = _config >> "Reflectors";
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for "_i" from 0 to (count _class - 1) do {
private ["_entry", "_selection"];
_entry = _class select _i;
_selection = getText (_entry >> "hitpoint");
if (!(_selection in _selections) && {!isNil {_vehicle getHit _selection}}) then {
_hitpoints pushBack configName _entry;
_selections pushBack _selection;
};
};
_config = inheritsFrom _config;
};
[_hitPoints, _selections]