ACE3/addons/aircraft/CfgAmmo.hpp

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class CfgAmmo {
class BulletBase;
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class B_20mm : BulletBase {
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hit = 80;
indirectHit = 12;
indirectHitRange = 2; //2;
caliber = 1.4;
tracerStartTime = 0.02;
timeToLive = 40;
explosive = 1.8;
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tracersEvery = 3;
tracerEndTime = 3.5;
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CraterEffects = "ExploAmmoCrater";
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explosionEffects = "ExploAmmoExplosion";
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model = "\A3\Weapons_f\Data\bullettracer\tracer_red";
};
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class ACE_20mm_HE : B_20mm {};
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class ACE_20mm_AP : B_20mm {
hit = 50;
indirectHit = 12;
indirectHitRange = 0.3; //2;
explosive = 0;
CraterEffects = "";
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explosionEffects = "";
};
// adjust minigun caliber and deflection to other ammo
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class SubmunitionBullet;
class B_65x39_Minigun_Caseless: SubmunitionBullet {
caliber = 1;
deflecting = 15;
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};
class B_762x51_Minigun_Tracer_Red: SubmunitionBullet {
caliber = 1.6;
deflecting = 15;
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};
// also adjust tracer, "muh lightshow"; also adjust splash damage radius
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class Gatling_30mm_HE_Plane_CAS_01_F: BulletBase {
hit = 80;
indirectHit = 12;
indirectHitRange = 3; //2;
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caliber = 1.4;
deflecting = 3;
fuseDistance = 3;
tracerStartTime = 0.02;
timeToLive = 40;
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};
// helper projectiles to simulate a rof > fps
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class ACE_Gatling_30mm_HE_Plane_CAS_01_Deploy: Gatling_30mm_HE_Plane_CAS_01_F {
simulation = "shotSubmunitions";
triggerTime = 0;
submunitionAmmo = "ACE_Gatling_30mm_HE_Plane_CAS_01_Sub";
submunitionConeType[] = {"custom", {{0,0}, {0,0}, {0,0}} };
};
class ACE_Gatling_30mm_HE_Plane_CAS_01_Sub: Gatling_30mm_HE_Plane_CAS_01_F {};
// adjust damage and splash damage, closer to bluefor gatling with same caliber
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class Cannon_30mm_HE_Plane_CAS_02_F: Gatling_30mm_HE_Plane_CAS_01_F {
hit = 70; //40;
indirectHit = 11; //14;
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indirectHitRange = 3;
};
};