2016-05-30 16:37:03 +00:00
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class Heli_Attack_01_base_F: Helicopter_Base_F {
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lockDetectionSystem = 12;
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incomingMissileDetectionSystem = 16;
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driverCanEject = 1;
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class MFD
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{
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class AirplaneHUD
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{
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class Bones{};
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class Draw{};
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topLeft = "HUD_top_left";
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topRight = "HUD_top_right";
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bottomLeft = "HUD_bottom_left";
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borderLeft = 0;
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borderRight = 0;
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borderTop = 0;
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borderBottom = 0;
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color[] = {0.15,1,0.15,1};
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enableParallax = 0;
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helmetMountedDisplay = 1;
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helmetPosition[] = {0,0,0};
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helmetRight[] = {0,0,0};
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helmetDown[] = {0,0,0};
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};
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class ACE_HUD_1
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{
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topLeft = "HUD_top_left";
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topRight = "HUD_top_right";
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bottomLeft = "HUD_bottom_left";
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borderLeft = 0;
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borderRight = 0;
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borderTop = 0;
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borderBottom = 0;
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color[] = {0.15,1,0.15,1};
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enableParallax = 0;
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class Bones
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{
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class GunnerAim
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{
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type = "vector";
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source = "weapon";
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pos0[] = {0.5,"0.9 - 0.04 + 0.012"};
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pos10[] = {"0.5 + 0.0111","0.9 - 0.04 + 0.012 + 0.0133"};
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};
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class Target
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{
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source = "target";
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type = "vector";
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pos0[] = {0.5,0.5};
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pos10[] = {0.85,0.85};
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};
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class Velocity
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{
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type = "vector";
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source = "velocity";
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pos0[] = {0.5,0.5};
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pos10[] = {0.65,0.65};
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};
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class Velocity_slip
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{
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type = "vector";
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source = "velocity";
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pos0[] = {0.5,0.845};
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pos10[] = {0.53,0.845};
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};
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class VspeedBone
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{
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type = "linear";
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source = "vspeed";
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sourceScale = 1;
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min = -10;
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max = 10;
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minPos[] = {0.93,0.2};
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maxPos[] = {0.93,0.8};
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};
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class RadarAltitudeBone
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{
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type = "linear";
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source = "altitudeAGL";
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sourceScale = 1;
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min = 0;
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max = 60;
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minPos[] = {0.965,0.2};
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maxPos[] = {0.965,0.8};
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};
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class HorizonBankRot
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{
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type = "rotational";
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source = "horizonBank";
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center[] = {0.5,0.5};
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min = -3.1416;
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max = 3.1416;
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minAngle = -180;
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maxAngle = 180;
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aspectRatio = 1;
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};
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class ForwardVec
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{
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type = "vector";
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source = "forward";
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pos0[] = {0,0};
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pos10[] = {0.25,0.25};
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};
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class WeaponAim
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{
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type = "vector";
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source = "weapon";
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pos0[] = {0.5,0.5};
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pos10[] = {0.75,0.75};
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};
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class Level0
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{
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type = "horizon";
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pos0[] = {0.5,0.5};
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pos10[] = {0.78,0.78};
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angle = 0;
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};
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class LevelP5: Level0
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{
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angle = 5;
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};
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class LevelM5: Level0
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{
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angle = -5;
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};
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class LevelP10: Level0
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{
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angle = 10;
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};
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class LevelM10: Level0
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{
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angle = -10;
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};
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class LevelP15: Level0
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{
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angle = 15;
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};
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class LevelM15: Level0
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{
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angle = -15;
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};
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class LevelP20: Level0
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{
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angle = 20;
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};
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class LevelM20: Level0
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{
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angle = -20;
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};
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class LevelP25: Level0
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{
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angle = 25;
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};
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class LevelM25: Level0
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{
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angle = -25;
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};
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class LevelP30: Level0
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{
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angle = 30;
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};
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class LevelM30: Level0
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{
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angle = -30;
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};
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class LevelP35: Level0
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{
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angle = 35;
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};
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class LevelM35: Level0
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{
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angle = -35;
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};
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class LevelP40: Level0
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{
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angle = 40;
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};
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class LevelM40: Level0
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{
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angle = -40;
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};
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class LevelP45: Level0
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{
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angle = 45;
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};
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class LevelM45: Level0
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{
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angle = -45;
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};
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class LevelP50: Level0
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{
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angle = 50;
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};
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class LevelM50: Level0
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{
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angle = -50;
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};
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};
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class Draw
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{
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color[] = {0.18,1,0.18};
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alpha = 1;
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condition = "on";
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class Horizont
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{
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clipTL[] = {0.15,0.15};
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clipBR[] = {0.85,0.85};
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class Dimmed
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{
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class Level0
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{
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type = "line";
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points[] = {{ "Level0",{ -0.42,0 },1 },{ "Level0",{ -0.38,0 },1 },{ },{ "Level0",{ -0.37,0 },1 },{ "Level0",{ -0.33,0 },1 },{ },{ "Level0",{ -0.32,0 },1 },{ "Level0",{ -0.28,0 },1 },{ },{ "Level0",{ -0.27,0 },1 },{ "Level0",{ -0.23,0 },1 },{ },{ "Level0",{ -0.22,0 },1 },{ "Level0",{ -0.18,0 },1 },{ },{ "Level0",{ -0.17,0 },1 },{ "Level0",{ -0.13,0 },1 },{ },{ "Level0",{ -0.12,0 },1 },{ "Level0",{ -0.08,0 },1 },{ },{ "Level0",{ 0.42,0 },1 },{ "Level0",{ 0.38,0 },1 },{ },{ "Level0",{ 0.37,0 },1 },{ "Level0",{ 0.33,0 },1 },{ },{ "Level0",{ 0.32,0 },1 },{ "Level0",{ 0.28,0 },1 },{ },{ "Level0",{ 0.27,0 },1 },{ "Level0",{ 0.23,0 },1 },{ },{ "Level0",{ 0.22,0 },1 },{ "Level0",{ 0.18,0 },1 },{ },{ "Level0",{ 0.17,0 },1 },{ "Level0",{ 0.13,0 },1 },{ },{ "Level0",{ 0.12,0 },1 },{ "Level0",{ 0.08,0 },1 }};
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};
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};
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};
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class HorizonBankRot
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{
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type = "line";
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width = 3;
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points[] = {{ "HorizonBankRot",{ 0,0.25 },1 },{ "HorizonBankRot",{ -0.01,0.23 },1 },{ "HorizonBankRot",{ 0.01,0.23 },1 },{ "HorizonBankRot",{ 0,0.25 },1 }};
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};
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class Static_HAD_BOX
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{
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clipTL[] = {0,1};
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clipBR[] = {1,0};
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type = "line";
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width = 5;
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points[] = {{ { "0.5-0.1","0.9-0.04" },1 },{ { "0.5-0.1","0.9+0.04" },1 },{ { "0.5+0.1","0.9+0.04" },1 },{ { "0.5+0.1","0.9-0.04" },1 },{ { "0.5-0.1","0.9-0.04" },1 },{ },{ { "0.5-0.1","0.9-0.04+0.012" },1 },{ { "0.5-0.092","0.9-0.04+0.012" },1 },{ },{ { "0.5+0.1","0.9-0.04+0.012" },1 },{ { "0.5+0.092","0.9-0.04+0.012" },1 },{ },{ { 0.5,"0.9-0.04" },1 },{ { 0.5,"0.9-0.032" },1 },{ },{ { 0.5,"0.9+0.04" },1 },{ { 0.5,"0.9+0.032" },1 },{ }};
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};
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class Gunner_HAD
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{
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type = "line";
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width = 6;
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points[] = {{ "GunnerAim",{ -0.015,-0.008 },1 },{ "GunnerAim",{ -0.015,0.008 },1 },{ "GunnerAim",{ 0.015,0.008 },1 },{ "GunnerAim",{ 0.015,-0.008 },1 },{ "GunnerAim",{ -0.015,-0.008 },1 }};
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};
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class Slip_ball_group
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{
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class Slip_bars
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{
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type = "line";
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width = 4;
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points[] = {{ { "0.5-0.018","0.9-0.04" },1 },{ { "0.5-0.018","0.9-0.075" },1 },{ },{ { "0.5+0.018","0.9-0.04" },1 },{ { "0.5+0.018","0.9-0.075" },1 }};
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};
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class Slip_ball
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{
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type = "line";
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width = 6;
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points[] = {{ "Velocity_slip",1,{ "0 * 0.75","-0.02 * 0.75" },1 },{ "Velocity_slip",1,{ "0.0099999998 * 0.75","-0.01732 * 0.75" },1 },{ "Velocity_slip",1,{ "0.01732 * 0.75","-0.0099999998 * 0.75" },1 },{ "Velocity_slip",1,{ "0.02 * 0.75","0 * 0.75" },1 },{ "Velocity_slip",1,{ "0.01732 * 0.75","0.0099999998 * 0.75" },1 },{ "Velocity_slip",1,{ "0.0099999998 * 0.75","0.01732 * 0.75" },1 },{ "Velocity_slip",1,{ "0 * 0.75","0.02 * 0.75" },1 },{ "Velocity_slip",1,{ "-0.0099999998 * 0.75","0.01732 * 0.75" },1 },{ "Velocity_slip",1,{ "-0.01732 * 0.75","0.0099999998 * 0.75" },1 },{ "Velocity_slip",1,{ "-0.02 * 0.75","0 * 0.75" },1 },{ "Velocity_slip",1,{ "-0.01732 * 0.75","-0.0099999998 * 0.75" },1 },{ "Velocity_slip",1,{ "-0.0099999998 * 0.75","-0.01732 * 0.75" },1 },{ "Velocity_slip",1,{ "0 * 0.75","-0.02 * 0.75" },1 },{ },{ "Velocity_slip",1,{ "0 * 0.6","-0.02 * 0.6" },1 },{ "Velocity_slip",1,{ "0.0099999998 * 0.6","-0.01732 * 0.6" },1 },{ "Velocity_slip",1,{ "0.01732 * 0.6","-0.0099999998 * 0.6" },1 },{ "Velocity_slip",1,{ "0.02 * 0.6","0 * 0.6" },1 },{ "Velocity_slip",1,{ "0.01732 * 0.6","0.0099999998 * 0.6" },1 },{ "Velocity_slip",1,{ "0.0099999998 * 0.6","0.01732 * 0.6" },1 },{ "Velocity_slip",1,{ "0 * 0.6","0.02 * 0.6" },1 },{ "Velocity_slip",1,{ "-0.0099999998 * 0.6","0.01732 * 0.6" },1 },{ "Velocity_slip",1,{ "-0.01732 * 0.6","0.0099999998 * 0.6" },1 },{ "Velocity_slip",1,{ "-0.02 * 0.6","0 * 0.6" },1 },{ "Velocity_slip",1,{ "-0.01732 * 0.6","-0.0099999998 * 0.6" },1 },{ "Velocity_slip",1,{ "-0.0099999998 * 0.6","-0.01732 * 0.6" },1 },{ "Velocity_slip",1,{ "0 * 0.6","-0.02 * 0.6" },1 },{ },{ "Velocity_slip",1,{ "0 * 0.5","-0.02 * 0.5" },1 },{ "Velocity_slip",1,{ "0.0099999998 * 0.5","-0.01732 * 0.5" },1 },{ "Velocity_slip",1,{ "0.01732 * 0.5","-0.0099999998 * 0.5" },1 },{ "Velocity_slip",1,{ "0.02 * 0.5","0 * 0.5" },1 },{ "Velocity_slip",1,{ "0.01732 * 0.5","0.0099999998 * 0.5" },1 },{ "Velocity_slip",1,{ "0.0099999998 * 0.5","0.01732 * 0.5" },1 },{ "Velocity_slip",1,{ "0 * 0.5","0.02 * 0.5" },1 },{ "Velocity_slip",1,{ "-0.0099999998 * 0.5","0.01732 * 0.5" },1 },{ "Velocity_slip",1,{ "-0.01732 * 0.5","0.0099999998 * 0.5" },1 },{ "Velocity_slip",1,{ "-0.02 * 0.5","0 * 0.5" },1 },{ "Velocity_slip",1,{ "-0.01732 * 0.5","-0.0099999998 * 0.5" },1 },{ "Velocity_slip",1,{ "-0.0099999998 * 0.5","-0.01732 * 0.5" },1 },{ "Velocity_slip",1,{ "0 * 0.5","-0.02 * 0.5" },1 },{ },{ "Velocity_slip",1,{ "0 * 0.4","-0.02 * 0.4" },1 },{ "Velocity_slip",1,{ "0.0099999998 * 0.4","-0.01732 * 0.4" },1 },{ "Velocity_slip",1,{ "0.01732 * 0.4","-0.0099999998 * 0.4" },1 },{ "Velocity_slip",1,{ "0.02 * 0.4","0 * 0.4" },1 },{ "Velocity_slip",1,{ "0.01732 * 0.4","0.0099999998 * 0.4" },1 },{ "Velocity_slip",1,{ "0.0099999998 * 0.4","0.01732 * 0.4" },1 },{ "Velocity_slip",1,{ "0 * 0.4","0.02 * 0.4" },1 },{ "Velocity_slip",1,{ "-0.0099999998 * 0.4","0.01732 * 0.4" },1 },{ "Velocity_slip",1,{ "-0.01732 * 0.4","0.0099999998 * 0.4" },1 },{ "Velocity_slip",1,{ "-0.02 * 0.4","0 * 0.4" },1 },{ "Velocity_slip",1,{ "-0.01732 * 0.4","-0.0099999998 * 0.4" },1 },{ "Velocity_slip",1,{ "-0.0099999998 * 0.4","-0.01732 * 0.4" },1 },{ "Velocity_slip",1,{ "0 * 0.4","-0.02 * 0.4" },1 },{ },{ "Velocity_slip",1,{ "0 * 0.30","-0.02 * 0.30" },1 },{ "Velocity_slip",1,{ "0.0099999998 * 0.30","-0.01732 * 0.30" },1 },{ "Velocity_slip",1,{ "0.01732 * 0.30","-0.0099999998 * 0.30" },1 },{ "Velocity_slip",1,{ "0.02 * 0.30","0 * 0.30" },1 },{ "Velocity_slip",1,{ "0.01732 * 0.30","0.0099999998 * 0.30" },1 },{ "Velocity_slip",1,{ "0.0099999998 * 0.30","0.01732 * 0.30" },1 },{ "Velocity_slip",1,{ "0 * 0.30","0.02 * 0.30" },1 },{ "Velocity_slip",1,{ "-0.0099999998 * 0.30","0.01732 * 0.30" },1 },{ "Velocity_slip",1,{ "-0.01732 * 0.30","0.0099999998 * 0.30" },1 },{ "Velocity_slip",1,{ "-0.02 * 0.30","0 * 0.30" },1 },{ "Velocity_slip",1,{ "-0.01732 * 0.30","-0.0099999998 * 0.30" },1 },{ "Velocity_slip",1,{ "-0.0099999998 * 0.30","-0.01732 * 0.30" },1 },{ "Velocity_slip",1,{ "0 * 0.30","-0.02 * 0.30" },1 },{ },{ "Velocity_slip",1,{ "0 * 0.20","-0.02 * 0.20"
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};
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};
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class Centerline
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{
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type = "line";
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width = 5;
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points[] = {{ { 0.5,0.48 },1 },{ { 0.5,0.45 },1 },{ },{ { 0.5,0.52 },1 },{ { 0.5,0.55 },1 },{ },{ { 0.48,0.5 },1 },{ { 0.45,0.5 },1 },{ },{ { 0.52,0.5 },1 },{ { 0.55,0.5 },1 },{ }};
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};
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class WeaponName
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{
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type = "text";
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source = "weapon";
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sourceScale = 1;
|
|
|
|
align = "right";
|
|
|
|
scale = 1;
|
|
|
|
pos[] = {{ 0.61,0.86 },1};
|
|
|
|
right[] = {{ 0.65,0.86 },1};
|
|
|
|
down[] = {{ 0.61,0.9 },1};
|
|
|
|
};
|
|
|
|
class Ammo_GUN
|
|
|
|
{
|
|
|
|
type = "group";
|
|
|
|
condition = "mgun";
|
|
|
|
class Ammo_count_GUN
|
|
|
|
{
|
|
|
|
type = "text";
|
|
|
|
source = "ammo";
|
|
|
|
sourceScale = 1;
|
|
|
|
align = "right";
|
|
|
|
scale = 1;
|
|
|
|
pos[] = {{ 0.61,0.89 },1};
|
|
|
|
right[] = {{ 0.65,0.89 },1};
|
|
|
|
down[] = {{ 0.61,0.93 },1};
|
|
|
|
};
|
|
|
|
};
|
|
|
|
class Ammo_RKT
|
|
|
|
{
|
|
|
|
type = "group";
|
|
|
|
condition = "rocket";
|
|
|
|
class Ammo_count_RKT
|
|
|
|
{
|
|
|
|
type = "text";
|
|
|
|
source = "ammo";
|
|
|
|
sourceScale = 1;
|
|
|
|
align = "right";
|
|
|
|
scale = 1;
|
|
|
|
pos[] = {{ 0.61,0.89 },1};
|
|
|
|
right[] = {{ 0.65,0.89 },1};
|
|
|
|
down[] = {{ 0.61,0.93 },1};
|
|
|
|
};
|
|
|
|
};
|
|
|
|
class Ammo_AGM
|
|
|
|
{
|
|
|
|
type = "group";
|
|
|
|
condition = "AAmissile";
|
|
|
|
class Ammo_count_AGM
|
|
|
|
{
|
|
|
|
type = "text";
|
|
|
|
source = "ammo";
|
|
|
|
sourceScale = 1;
|
|
|
|
align = "right";
|
|
|
|
scale = 1;
|
|
|
|
pos[] = {{ 0.61,0.89 },1};
|
|
|
|
right[] = {{ 0.65,0.89 },1};
|
|
|
|
down[] = {{ 0.61,0.93 },1};
|
|
|
|
};
|
|
|
|
};
|
|
|
|
class Ammo_AAM
|
|
|
|
{
|
|
|
|
type = "group";
|
|
|
|
condition = "ATmissile";
|
|
|
|
class Ammo_count_AAM
|
|
|
|
{
|
|
|
|
type = "text";
|
|
|
|
source = "ammo";
|
|
|
|
sourceScale = 1;
|
|
|
|
align = "right";
|
|
|
|
scale = 1;
|
|
|
|
pos[] = {{ 0.61,0.89 },1};
|
|
|
|
right[] = {{ 0.65,0.89 },1};
|
|
|
|
down[] = {{ 0.61,0.93 },1};
|
|
|
|
};
|
|
|
|
};
|
|
|
|
class Ammo_Bomb
|
|
|
|
{
|
|
|
|
type = "group";
|
|
|
|
condition = "Bomb";
|
|
|
|
class Ammo_count_Bomb
|
|
|
|
{
|
|
|
|
type = "text";
|
|
|
|
source = "ammo";
|
|
|
|
sourceScale = 1;
|
|
|
|
align = "right";
|
|
|
|
scale = 1;
|
|
|
|
pos[] = {{ 0.61,0.89 },1};
|
|
|
|
right[] = {{ 0.65,0.89 },1};
|
|
|
|
down[] = {{ 0.61,0.93 },1};
|
|
|
|
};
|
|
|
|
};
|
|
|
|
class LightsGroup
|
|
|
|
{
|
|
|
|
type = "group";
|
|
|
|
condition = "lights";
|
|
|
|
class LightsText
|
|
|
|
{
|
|
|
|
type = "text";
|
|
|
|
source = "static";
|
|
|
|
text = "LIGHTS";
|
|
|
|
align = "right";
|
|
|
|
scale = 1;
|
|
|
|
pos[] = {{ 0.03,"0.53 + 0.055" },1};
|
|
|
|
right[] = {{ 0.07,"0.53 + 0.055" },1};
|
|
|
|
down[] = {{ 0.03,"0.53 + 0.095" },1};
|
|
|
|
};
|
|
|
|
};
|
|
|
|
class CollisionLightsGroup
|
|
|
|
{
|
|
|
|
type = "group";
|
|
|
|
condition = "collisionlights";
|
|
|
|
class CollisionLightsText
|
|
|
|
{
|
|
|
|
type = "text";
|
|
|
|
source = "static";
|
|
|
|
text = "A-COL";
|
|
|
|
align = "right";
|
|
|
|
scale = 1;
|
|
|
|
pos[] = {{ 0.03,"0.53 + 0.105" },1};
|
|
|
|
right[] = {{ 0.07,"0.53 + 0.105" },1};
|
|
|
|
down[] = {{ 0.03,"0.53 + 0.145" },1};
|
|
|
|
};
|
|
|
|
};
|
|
|
|
class GearGroup
|
|
|
|
{
|
|
|
|
type = "group";
|
|
|
|
condition = "ils";
|
|
|
|
class GearText
|
|
|
|
{
|
|
|
|
type = "text";
|
|
|
|
source = "static";
|
|
|
|
text = "GEAR";
|
|
|
|
align = "right";
|
|
|
|
scale = 1;
|
|
|
|
pos[] = {{ 0.03,"0.53 + 0.155" },1};
|
|
|
|
right[] = {{ 0.07,"0.53 + 0.155" },1};
|
|
|
|
down[] = {{ 0.03,"0.53 + 0.195" },1};
|
|
|
|
};
|
|
|
|
};
|
|
|
|
class ATMissileTOFGroup
|
|
|
|
{
|
|
|
|
condition = "ATmissile";
|
|
|
|
type = "group";
|
|
|
|
class TOFtext
|
|
|
|
{
|
|
|
|
type = "text";
|
|
|
|
align = "right";
|
|
|
|
source = "static";
|
|
|
|
text = "TOF=";
|
|
|
|
scale = 1;
|
|
|
|
pos[] = {{ 0.61,0.92 },1};
|
|
|
|
right[] = {{ 0.65,0.92 },1};
|
|
|
|
down[] = {{ 0.61,0.96 },1};
|
|
|
|
};
|
|
|
|
class TOFnumber
|
|
|
|
{
|
|
|
|
type = "text";
|
|
|
|
source = "targetDist";
|
|
|
|
sourcescale = 0.0025;
|
|
|
|
align = "right";
|
|
|
|
scale = 1;
|
|
|
|
pos[] = {{ 0.69,0.92 },1};
|
|
|
|
right[] = {{ 0.73,0.92 },1};
|
|
|
|
down[] = {{ 0.69,0.96 },1};
|
|
|
|
};
|
|
|
|
};
|
|
|
|
class LaserTOFGroup
|
|
|
|
{
|
|
|
|
condition = "Bomb";
|
|
|
|
type = "group";
|
|
|
|
class TOFtext
|
|
|
|
{
|
|
|
|
type = "text";
|
|
|
|
align = "right";
|
|
|
|
source = "static";
|
|
|
|
text = "TOF=";
|
|
|
|
scale = 1;
|
|
|
|
pos[] = {{ 0.61,0.92 },1};
|
|
|
|
right[] = {{ 0.65,0.92 },1};
|
|
|
|
down[] = {{ 0.61,0.96 },1};
|
|
|
|
};
|
|
|
|
class TOFnumber
|
|
|
|
{
|
|
|
|
type = "text";
|
|
|
|
source = "targetDist";
|
|
|
|
sourcescale = 0.0025;
|
|
|
|
align = "right";
|
|
|
|
scale = 1;
|
|
|
|
pos[] = {{ 0.69,0.92 },1};
|
|
|
|
right[] = {{ 0.73,0.92 },1};
|
|
|
|
down[] = {{ 0.69,0.96 },1};
|
|
|
|
};
|
|
|
|
};
|
|
|
|
class RocketTOFGroup
|
|
|
|
{
|
|
|
|
condition = "Rocket";
|
|
|
|
type = "group";
|
|
|
|
class TOFtext
|
|
|
|
{
|
|
|
|
type = "text";
|
|
|
|
align = "right";
|
|
|
|
source = "static";
|
|
|
|
text = "TOF=";
|
|
|
|
scale = 1;
|
|
|
|
pos[] = {{ 0.61,0.92 },1};
|
|
|
|
right[] = {{ 0.65,0.92 },1};
|
|
|
|
down[] = {{ 0.61,0.96 },1};
|
|
|
|
};
|
|
|
|
class TOFnumber
|
|
|
|
{
|
|
|
|
type = "text";
|
|
|
|
source = "targetDist";
|
|
|
|
sourcescale = 0.0025;
|
|
|
|
align = "right";
|
|
|
|
scale = 1;
|
|
|
|
pos[] = {{ 0.69,0.92 },1};
|
|
|
|
right[] = {{ 0.73,0.92 },1};
|
|
|
|
down[] = {{ 0.69,0.96 },1};
|
|
|
|
};
|
|
|
|
};
|
|
|
|
class RangeNumber
|
|
|
|
{
|
|
|
|
type = "text";
|
|
|
|
source = "targetDist";
|
|
|
|
sourceScale = 1;
|
|
|
|
align = "left";
|
|
|
|
scale = 1;
|
|
|
|
pos[] = {{ 0.39,0.89 },1};
|
|
|
|
right[] = {{ 0.43,0.89 },1};
|
|
|
|
down[] = {{ 0.39,0.93 },1};
|
|
|
|
};
|
|
|
|
class RangeText
|
|
|
|
{
|
|
|
|
type = "text";
|
|
|
|
source = "static";
|
|
|
|
text = "RNG";
|
|
|
|
align = "left";
|
|
|
|
scale = 1;
|
|
|
|
pos[] = {{ 0.39,0.86 },1};
|
|
|
|
right[] = {{ 0.43,0.86 },1};
|
|
|
|
down[] = {{ 0.39,0.9 },1};
|
|
|
|
};
|
|
|
|
class SpeedNumber
|
|
|
|
{
|
|
|
|
type = "text";
|
|
|
|
align = "right";
|
|
|
|
scale = 1;
|
|
|
|
source = "speed";
|
|
|
|
sourceScale = 3.6;
|
|
|
|
pos[] = {{ 0.03,0.475 },1};
|
|
|
|
right[] = {{ 0.08,0.475 },1};
|
|
|
|
down[] = {{ 0.03,0.525 },1};
|
|
|
|
};
|
|
|
|
class TorqueNumber
|
|
|
|
{
|
|
|
|
condition = "simulRTD";
|
|
|
|
class Torque_number
|
|
|
|
{
|
|
|
|
type = "text";
|
|
|
|
align = "left";
|
|
|
|
scale = 1;
|
|
|
|
source = "rtdRotorTorque";
|
|
|
|
sourceScale = 290;
|
|
|
|
pos[] = {{ 0.065,0.175 },1};
|
|
|
|
right[] = {{ 0.115,0.175 },1};
|
|
|
|
down[] = {{ 0.065,0.225 },1};
|
|
|
|
};
|
|
|
|
class Torquetext
|
|
|
|
{
|
|
|
|
type = "text";
|
|
|
|
source = "static";
|
|
|
|
text = "%";
|
|
|
|
align = "right";
|
|
|
|
scale = 1;
|
|
|
|
pos[] = {{ 0.07,0.175 },1};
|
|
|
|
right[] = {{ 0.12,0.175 },1};
|
|
|
|
down[] = {{ 0.07,0.225 },1};
|
|
|
|
};
|
|
|
|
};
|
|
|
|
class AltNumber: SpeedNumber
|
|
|
|
{
|
|
|
|
align = "right";
|
|
|
|
source = "altitudeAGL";
|
|
|
|
sourceScale = 1;
|
|
|
|
pos[] = {{ 0.83,0.475 },1};
|
|
|
|
right[] = {{ 0.88,0.475 },1};
|
|
|
|
down[] = {{ 0.83,0.525 },1};
|
|
|
|
};
|
|
|
|
class ASLNumber
|
|
|
|
{
|
|
|
|
type = "text";
|
|
|
|
source = "altitudeASL";
|
|
|
|
sourceScale = 1;
|
|
|
|
align = "right";
|
|
|
|
scale = 1;
|
|
|
|
pos[] = {{ 0.835,0.18 },1};
|
|
|
|
right[] = {{ 0.875,0.18 },1};
|
|
|
|
down[] = {{ 0.835,0.22 },1};
|
|
|
|
};
|
|
|
|
class VspeedScalePosta
|
|
|
|
{
|
|
|
|
type = "line";
|
|
|
|
width = 5;
|
|
|
|
points[] = {{ { 0.98,0.2 },1 },{ { 1,0.2 },1 },{ },{ { 0.93,0.2 },1 },{ { 0.95,0.2 },1 },{ },{ { 0.98,0.35 },1 },{ { 1,0.35 },1 },{ },{ { 0.93,0.35 },1 },{ { 0.95,0.35 },1 },{ },{ { 0.94,0.38 },1 },{ { 0.95,0.38 },1 },{ },{ { 0.94,0.41 },1 },{ { 0.95,0.41 },1 },{ },{ { 0.94,0.44 },1 },{ { 0.95,0.44 },1 },{ },{ { 0.94,0.47 },1 },{ { 0.95,0.47 },1 },{ },{ { 0.98,0.5 },1 },{ { 1,0.5 },1 },{ },{ { 0.93,0.5 },1 },{ { 0.95,0.5 },1 },{ },{ { 0.94,0.53 },1 },{ { 0.95,0.53 },1 },{ },{ { 0.94,0.56 },1 },{ { 0.95,0.56 },1 },{ },{ { 0.94,0.59 },1 },{ { 0.95,0.59 },1 },{ },{ { 0.94,0.62 },1 },{ { 0.95,0.62 },1 },{ },{ { 0.98,0.65 },1 },{ { 1,0.65 },1 },{ },{ { 0.93,0.65 },1 },{ { 0.95,0.65 },1 },{ },{ { 0.99,0.68 },1 },{ { 0.98,0.68 },1 },{ },{ { 0.99,0.71 },1 },{ { 0.98,0.71 },1 },{ },{ { 0.99,0.74 },1 },{ { 0.98,0.74 },1 },{ },{ { 0.99,0.77 },1 },{ { 0.98,0.77 },1 },{ },{ { 0.98,0.8 },1 },{ { 1,0.8 },1 },{ },{ { 0.93,0.8 },1 },{ { 0.95,0.8 },1 },{ }};
|
|
|
|
};
|
|
|
|
class RadarAltitudeBand
|
|
|
|
{
|
|
|
|
clipTL[] = {0,0.2};
|
|
|
|
clipBR[] = {1,0.8};
|
|
|
|
hideValue = 201;
|
|
|
|
class radarbanda
|
|
|
|
{
|
|
|
|
type = "line";
|
|
|
|
width = 17;
|
|
|
|
points[] = {{ "RadarAltitudeBone",{ 0,0 },1 },{ "RadarAltitudeBone",{ 0,0.6 },1 }};
|
|
|
|
};
|
|
|
|
};
|
|
|
|
class VspeedBand
|
|
|
|
{
|
|
|
|
type = "line";
|
|
|
|
width = 3;
|
|
|
|
points[] = {{ "VspeedBone",{ -0.01,0 },1 },{ "VspeedBone",{ -0.025,-0.015 },1 },{ "VspeedBone",{ -0.025,0.015 },1 },{ "VspeedBone",{ -0.01,0 },1 },{ }};
|
|
|
|
};
|
|
|
|
class HeadingNumber: SpeedNumber
|
|
|
|
{
|
|
|
|
source = "heading";
|
|
|
|
sourceScale = 1;
|
|
|
|
align = "center";
|
|
|
|
pos[] = {{ 0.5,0.045 },1};
|
|
|
|
right[] = {{ 0.56,0.045 },1};
|
|
|
|
down[] = {{ 0.5,"0.045 + 0.06" },1};
|
|
|
|
};
|
|
|
|
class Center_box
|
|
|
|
{
|
|
|
|
type = "line";
|
|
|
|
width = 1.5;
|
|
|
|
points[] = {{ { 0.45,"0.02 + 0.085 - 0.06" },1 },{ { "0.45 + 0.10","0.02 + 0.085 - 0.06" },1 },{ { "0.45 + 0.10","0.02 + 0.085" },1 },{ { 0.45,"0.02 + 0.085" },1 },{ { 0.45,"0.02 + 0.085 - 0.06" },1 }};
|
|
|
|
};
|
|
|
|
class HeadingArrow
|
|
|
|
{
|
|
|
|
type = "line";
|
|
|
|
width = 7;
|
|
|
|
points[] = {{ { "0.5","0.128 + 0.03" },1 },{ { 0.5,0.128 },1 }};
|
|
|
|
};
|
|
|
|
class HeadingScale_LEFT
|
|
|
|
{
|
|
|
|
clipTL[] = {0,0};
|
|
|
|
clipBR[] = {0.45,1};
|
|
|
|
class Heading_group
|
|
|
|
{
|
|
|
|
type = "scale";
|
|
|
|
horizontal = 1;
|
|
|
|
source = "heading";
|
|
|
|
sourceScale = 1;
|
|
|
|
width = 5;
|
|
|
|
top = 0.12;
|
|
|
|
center = 0.5;
|
|
|
|
bottom = 0.88;
|
|
|
|
lineXleft = "0.03 + 0.085";
|
|
|
|
lineYright = "0.02 + 0.085";
|
|
|
|
lineXleftMajor = "0.04 + 0.085";
|
|
|
|
lineYrightMajor = "0.02 + 0.085";
|
|
|
|
majorLineEach = 3;
|
|
|
|
numberEach = 3;
|
|
|
|
step = 10;
|
|
|
|
stepSize = "0.05";
|
|
|
|
align = "center";
|
|
|
|
scale = 1;
|
|
|
|
pos[] = {0.12,"0.0 + 0.065"};
|
|
|
|
right[] = {0.16,"0.0 + 0.065"};
|
|
|
|
down[] = {0.12,"0.04 + 0.065"};
|
|
|
|
};
|
|
|
|
};
|
|
|
|
class HeadingScale_RIGHT
|
|
|
|
{
|
|
|
|
clipTL[] = {0.55,0};
|
|
|
|
clipBR[] = {1,1};
|
|
|
|
class Heading_group
|
|
|
|
{
|
|
|
|
type = "scale";
|
|
|
|
horizontal = 1;
|
|
|
|
source = "heading";
|
|
|
|
sourceScale = 1;
|
|
|
|
width = 5;
|
|
|
|
top = 0.12;
|
|
|
|
center = 0.5;
|
|
|
|
bottom = 0.88;
|
|
|
|
lineXleft = "0.03 + 0.085";
|
|
|
|
lineYright = "0.02 + 0.085";
|
|
|
|
lineXleftMajor = "0.04 + 0.085";
|
|
|
|
lineYrightMajor = "0.02 + 0.085";
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|
|
|
majorLineEach = 3;
|
|
|
|
numberEach = 3;
|
|
|
|
step = 10;
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|
|
|
stepSize = "0.05";
|
|
|
|
align = "center";
|
|
|
|
scale = 1;
|
|
|
|
pos[] = {0.12,"0.0 + 0.065"};
|
|
|
|
right[] = {0.16,"0.0 + 0.065"};
|
|
|
|
down[] = {0.12,"0.04 + 0.065"};
|
|
|
|
};
|
|
|
|
};
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|
|
|
class HeadingScale_BOTTOM
|
|
|
|
{
|
|
|
|
clipTL[] = {0.45,"0.02 + 0.085"};
|
|
|
|
clipBR[] = {"0.45 + 0.10",1};
|
|
|
|
class Heading_group
|
|
|
|
{
|
|
|
|
type = "scale";
|
|
|
|
horizontal = 1;
|
|
|
|
source = "heading";
|
|
|
|
sourceScale = 1;
|
|
|
|
width = 5;
|
|
|
|
top = 0.12;
|
|
|
|
center = 0.5;
|
|
|
|
bottom = 0.88;
|
|
|
|
lineXleft = "0.03 + 0.085";
|
|
|
|
lineYright = "0.02 + 0.085";
|
|
|
|
lineXleftMajor = "0.04 + 0.085";
|
|
|
|
lineYrightMajor = "0.02 + 0.085";
|
|
|
|
majorLineEach = 3;
|
|
|
|
numberEach = 3;
|
|
|
|
step = 10;
|
|
|
|
stepSize = "0.05";
|
|
|
|
align = "center";
|
|
|
|
scale = 1;
|
|
|
|
pos[] = {0.12,"0.0 + 0.065"};
|
|
|
|
right[] = {0.16,"0.0 + 0.065"};
|
|
|
|
down[] = {0.12,"0.04 + 0.065"};
|
|
|
|
};
|
|
|
|
};
|
|
|
|
class Fuel_Text
|
|
|
|
{
|
|
|
|
type = "text";
|
|
|
|
source = "static";
|
|
|
|
text = "Fuel";
|
|
|
|
align = "right";
|
|
|
|
scale = 1;
|
|
|
|
pos[] = {{ 0.03,0.9 },1};
|
|
|
|
right[] = {{ 0.07,0.9 },1};
|
|
|
|
down[] = {{ 0.03,0.94 },1};
|
|
|
|
};
|
|
|
|
class Fuel_Number
|
|
|
|
{
|
|
|
|
type = "text";
|
|
|
|
source = "fuel";
|
|
|
|
sourceScale = 100;
|
|
|
|
align = "right";
|
|
|
|
scale = 1;
|
|
|
|
pos[] = {{ 0.1,0.9 },1};
|
|
|
|
right[] = {{ 0.14,0.9 },1};
|
|
|
|
down[] = {{ 0.1,0.94 },1};
|
|
|
|
};
|
|
|
|
};
|
|
|
|
helmetMountedDisplay = 1;
|
|
|
|
helmetPosition[] = {-0.04,0.04,0.1};
|
|
|
|
helmetRight[] = {0.08,0,0};
|
|
|
|
helmetDown[] = {0,-0.08,0};
|
|
|
|
};
|
|
|
|
class ACE_HUD_2
|
|
|
|
{
|
|
|
|
topLeft = "HUD_top_left";
|
|
|
|
topRight = "HUD_top_right";
|
|
|
|
bottomLeft = "HUD_bottom_left";
|
|
|
|
borderLeft = 0;
|
|
|
|
borderRight = 0;
|
|
|
|
borderTop = 0;
|
|
|
|
borderBottom = 0;
|
|
|
|
color[] = {0.15,1,0.15,1};
|
|
|
|
enableParallax = 0;
|
|
|
|
class Bones
|
|
|
|
{
|
|
|
|
class Velocity
|
|
|
|
{
|
|
|
|
type = "vector";
|
|
|
|
source = "velocity";
|
|
|
|
pos0[] = {0.5,0.5};
|
|
|
|
pos10[] = {0.75,0.75};
|
|
|
|
};
|
|
|
|
class ForwardVec1
|
|
|
|
{
|
|
|
|
type = "vector";
|
|
|
|
source = "forward";
|
|
|
|
pos0[] = {0,0};
|
|
|
|
pos10[] = {0.25,0.25};
|
|
|
|
};
|
|
|
|
class ForwardVec
|
|
|
|
{
|
|
|
|
type = "vector";
|
|
|
|
source = "forward";
|
|
|
|
pos0[] = {0,0};
|
|
|
|
pos10[] = {0.253,0.253};
|
|
|
|
};
|
|
|
|
class WeaponAim
|
|
|
|
{
|
|
|
|
type = "vector";
|
|
|
|
source = "weapon";
|
|
|
|
pos0[] = {0.5,0.5};
|
|
|
|
pos10[] = {0.753,0.753};
|
|
|
|
};
|
|
|
|
class WeaponAim1
|
|
|
|
{
|
|
|
|
type = "vector";
|
|
|
|
source = "weapon";
|
|
|
|
pos0[] = {0,0};
|
|
|
|
pos10[] = {0.253,0.23};
|
|
|
|
};
|
|
|
|
class Target
|
|
|
|
{
|
|
|
|
type = "vector";
|
|
|
|
source = "target";
|
|
|
|
pos0[] = {0.5,0.5};
|
|
|
|
pos10[] = {0.753,0.753};
|
|
|
|
};
|
|
|
|
class RadarContact
|
|
|
|
{
|
|
|
|
type = "fixed";
|
|
|
|
pos[] = {0,0};
|
|
|
|
};
|
|
|
|
};
|
|
|
|
class Draw
|
|
|
|
{
|
|
|
|
color[] = {0.18,1,0.18};
|
|
|
|
alpha = 1;
|
|
|
|
condition = "on";
|
|
|
|
class PlaneMovementCrosshair
|
|
|
|
{
|
|
|
|
type = "line";
|
|
|
|
width = 7;
|
|
|
|
points[] = {{ "ForwardVec1",1,"Velocity",1,{ 0,-0.02 },1 },{ "ForwardVec1",1,"Velocity",1,{ 0.01,-0.01732 },1 },{ "ForwardVec1",1,"Velocity",1,{ 0.01732,-0.01 },1 },{ "ForwardVec1",1,"Velocity",1,{ 0.02,0 },1 },{ "ForwardVec1",1,"Velocity",1,{ 0.01732,0.01 },1 },{ "ForwardVec1",1,"Velocity",1,{ 0.01,0.01732 },1 },{ "ForwardVec1",1,"Velocity",1,{ 0,0.02 },1 },{ "ForwardVec1",1,"Velocity",1,{ -0.01,0.01732 },1 },{ "ForwardVec1",1,"Velocity",1,{ -0.01732,0.01 },1 },{ "ForwardVec1",1,"Velocity",1,{ -0.02,0 },1 },{ "ForwardVec1",1,"Velocity",1,{ -0.01732,-0.01 },1 },{ "ForwardVec1",1,"Velocity",1,{ -0.01,-0.01732 },1 },{ "ForwardVec1",1,"Velocity",1,{ 0,-0.02 },1 },{ },{ "ForwardVec1",1,"Velocity",1,{ 0.04,0 },1 },{ "ForwardVec1",1,"Velocity",1,{ 0.02,0 },1 },{ },{ "ForwardVec1",1,"Velocity",1,{ -0.04,0 },1 },{ "ForwardVec1",1,"Velocity",1,{ -0.02,0 },1 },{ },{ "ForwardVec1",1,"Velocity",1,{ 0,-0.04 },1 },{ "ForwardVec1",1,"Velocity",1,{ 0,-0.02 },1 }};
|
|
|
|
};
|
|
|
|
class Gunner_AIM
|
|
|
|
{
|
|
|
|
type = "group";
|
|
|
|
class Circle
|
|
|
|
{
|
|
|
|
type = "line";
|
|
|
|
width = 6;
|
|
|
|
points[] = {{ "ForwardVec",1,"WeaponAim",1,{ 0,-0.015 },1 },{ "ForwardVec",1,"WeaponAim",1,{ 0,-0.03 },1 },{ },{ "ForwardVec",1,"WeaponAim",1,{ 0,-0.0325 },1 },{ "ForwardVec",1,"WeaponAim",1,{ 0,-0.0475 },1 },{ },{ "ForwardVec",1,"WeaponAim",1,{ 0,0.015 },1 },{ "ForwardVec",1,"WeaponAim",1,{ 0,0.03 },1 },{ },{ "ForwardVec",1,"WeaponAim",1,{ 0,0.0325 },1 },{ "ForwardVec",1,"WeaponAim",1,{ 0,0.0475 },1 },{ },{ "ForwardVec",1,"WeaponAim",1,{ -0.015,0 },1 },{ "ForwardVec",1,"WeaponAim",1,{ -0.03,0 },1 },{ },{ "ForwardVec",1,"WeaponAim",1,{ -0.0325,0 },1 },{ "ForwardVec",1,"WeaponAim",1,{ -0.0475,0 },1 },{ },{ "ForwardVec",1,"WeaponAim",1,{ 0.015,0 },1 },{ "ForwardVec",1,"WeaponAim",1,{ 0.03,0 },1 },{ },{ "ForwardVec",1,"WeaponAim",1,{ 0.0325,0 },1 },{ "ForwardVec",1,"WeaponAim",1,{ 0.0475,0 },1 }};
|
|
|
|
};
|
|
|
|
};
|
|
|
|
class GunCross
|
|
|
|
{
|
|
|
|
condition = "mgun";
|
|
|
|
class Circle
|
|
|
|
{
|
|
|
|
type = "line";
|
|
|
|
width = 9;
|
|
|
|
points[] = {{ "ForwardVec",1,"WeaponAim",1,{ 0,-0.05 },1 },{ "ForwardVec",1,"WeaponAim",1,{ 0,-0.015 },1 },{ },{ "ForwardVec",1,"WeaponAim",1,{ 0,0.015 },1 },{ "ForwardVec",1,"WeaponAim",1,{ 0,0.05 },1 },{ },{ "ForwardVec",1,"WeaponAim",1,{ -0.05,0 },1 },{ "ForwardVec",1,"WeaponAim",1,{ -0.015,0 },1 },{ },{ "ForwardVec",1,"WeaponAim",1,{ 0.015,0 },1 },{ "ForwardVec",1,"WeaponAim",1,{ 0.05,0 },1 },{ }};
|
|
|
|
};
|
|
|
|
};
|
|
|
|
class RocketCross
|
|
|
|
{
|
|
|
|
condition = "rocket";
|
|
|
|
width = 6;
|
|
|
|
class Circle
|
|
|
|
{
|
|
|
|
type = "line";
|
|
|
|
width = 6;
|
|
|
|
points[] = {{ "ForwardVec",1,"WeaponAim",1,{ -0.05,-0.08 },1 },{ "ForwardVec",1,"WeaponAim",1,{ 0.05,-0.08 },1 },{ },{ "ForwardVec",1,"WeaponAim",1,{ 0,-0.08 },1 },{ "ForwardVec",1,"WeaponAim",1,{ 0,0.08 },1 },{ },{ "ForwardVec",1,"WeaponAim",1,{ -0.05,0.08 },1 },{ "ForwardVec",1,"WeaponAim",1,{ 0.05,0.08 },1 },{ }};
|
|
|
|
};
|
|
|
|
};
|
|
|
|
class AT_Aim
|
|
|
|
{
|
|
|
|
condition = "ATmissile";
|
|
|
|
width = 2;
|
|
|
|
class Circle
|
|
|
|
{
|
|
|
|
type = "line";
|
|
|
|
width = 2;
|
|
|
|
points[] = {{ "ForwardVec",1,"WeaponAim",1,{ -0.1,-0.1 },1 },{ "ForwardVec",1,"WeaponAim",1,{ 0.1,-0.1 },1 },{ "ForwardVec",1,"WeaponAim",1,{ 0.1,0.1 },1 },{ "ForwardVec",1,"WeaponAim",1,{ -0.1,0.1 },1 },{ "ForwardVec",1,"WeaponAim",1,{ -0.1,-0.1 },1 }};
|
|
|
|
};
|
|
|
|
};
|
|
|
|
class AA_aim
|
|
|
|
{
|
|
|
|
condition = "AAmissile";
|
|
|
|
class Circle
|
|
|
|
{
|
|
|
|
type = "line";
|
|
|
|
width = 2.5;
|
|
|
|
points[] = {{ "ForwardVec",1,"WeaponAim",1,{ "0 / 4","-0.248559 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.0434 / 4","-0.244781 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.0855 / 4","-0.233571 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.125 / 4","-0.215252 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.1607 / 4","-0.190396 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.1915 / 4","-0.159774 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.2165 / 4","-0.12428 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.234925 / 4","-0.0850072 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.2462 / 4","-0.0431499 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.25 / 4","0 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.2462 / 4","0.0431499 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.234925 / 4","0.0850072 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.2165 / 4","0.12428 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.1915 / 4","0.159774 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.1607 / 4","0.190396 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.125 / 4","0.215252 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.0855 / 4","0.233571 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.0434 / 4","0.244781 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0 / 4","0.248559 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.0434 / 4","0.244781 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.0855 / 4","0.233571 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.125 / 4","0.215252 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.1607 / 4","0.190396 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.1915 / 4","0.159774 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.2165 / 4","0.12428 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.234925 / 4","0.0850072 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.2462 / 4","0.0431499 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.25 / 4","0 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.2462 / 4","-0.0431499 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.234925 / 4","-0.0850072 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.2165 / 4","-0.12428 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.1915 / 4","-0.159774 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.1607 / 4","-0.190396 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.125 / 4","-0.215252 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.0855 / 4","-0.233571 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.0434 / 4","-0.244781 / 4" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0 / 4","-0.248559 / 4" },1 },{ },{ "ForwardVec",1,"WeaponAim",1,{ "0 / 2","-0.248559 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.0434 / 2","-0.244781 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.0855 / 2","-0.233571 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.125 / 2","-0.215252 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.1607 / 2","-0.190396 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.1915 / 2","-0.159774 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.2165 / 2","-0.12428 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.234925 / 2","-0.0850072 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.2462 / 2","-0.0431499 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.25 / 2","0 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.2462 / 2","0.0431499 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.234925 / 2","0.0850072 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.2165 / 2","0.12428 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.1915 / 2","0.159774 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.1607 / 2","0.190396 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.125 / 2","0.215252 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.0855 / 2","0.233571 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0.0434 / 2","0.244781 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "0 / 2","0.248559 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.0434 / 2","0.244781 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.0855 / 2","0.233571 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.125 / 2","0.215252 / 2" },1 },{ "ForwardVec",1,"WeaponAim",1,{ "-0.1607 / 2","0.190396 / 2" },1 },{ "ForwardVec",1,"Weapo
|
|
|
|
};
|
|
|
|
};
|
|
|
|
class TargetACQ
|
|
|
|
{
|
|
|
|
type = "line";
|
|
|
|
width = 2;
|
|
|
|
points[] = {{ "ForwardVec",1,"target",{ 0,-0.06 },1 },{ "ForwardVec",1,"target",{ 0,-0.055 },1 },{ },{ "ForwardVec",1,"target",{ 0,-0.05 },1 },{ "ForwardVec",1,"target",{ 0,-0.045 },1 },{ },{ "ForwardVec",1,"target",{ 0,-0.04 },1 },{ "ForwardVec",1,"target",{ 0,-0.035 },1 },{ },{ "ForwardVec",1,"target",{ 0,-0.03 },1 },{ "ForwardVec",1,"target",{ 0,-0.025 },1 },{ },{ "ForwardVec",1,"target",{ 0,-0.02 },1 },{ "ForwardVec",1,"target",{ 0,-0.015 },1 },{ },{ "ForwardVec",1,"target",{ 0,-0.01 },1 },{ "ForwardVec",1,"target",{ 0,-0.005 },1 },{ },{ "ForwardVec",1,"target",{ 0,0 },1 },{ "ForwardVec",1,"target",{ 0,0 },1 },{ },{ "ForwardVec",1,"target",{ 0,0.06 },1 },{ "ForwardVec",1,"target",{ 0,0.055 },1 },{ },{ "ForwardVec",1,"target",{ 0,0.05 },1 },{ "ForwardVec",1,"target",{ 0,0.045 },1 },{ },{ "ForwardVec",1,"target",{ 0,0.04 },1 },{ "ForwardVec",1,"target",{ 0,0.035 },1 },{ },{ "ForwardVec",1,"target",{ 0,0.03 },1 },{ "ForwardVec",1,"target",{ 0,0.025 },1 },{ },{ "ForwardVec",1,"target",{ 0,0.02 },1 },{ "ForwardVec",1,"target",{ 0,0.015 },1 },{ },{ "ForwardVec",1,"target",{ 0,0.01 },1 },{ "ForwardVec",1,"target",{ 0,0.005 },1 },{ },{ "ForwardVec",1,"target",{ -0.06,0 },1 },{ "ForwardVec",1,"target",{ -0.055,0 },1 },{ },{ "ForwardVec",1,"target",{ -0.05,0 },1 },{ "ForwardVec",1,"target",{ -0.045,0 },1 },{ },{ "ForwardVec",1,"target",{ -0.04,0 },1 },{ "ForwardVec",1,"target",{ -0.035,0 },1 },{ },{ "ForwardVec",1,"target",{ -0.03,0 },1 },{ "ForwardVec",1,"target",{ -0.025,0 },1 },{ },{ "ForwardVec",1,"target",{ -0.02,0 },1 },{ "ForwardVec",1,"target",{ -0.015,0 },1 },{ },{ "ForwardVec",1,"target",{ -0.01,0 },1 },{ "ForwardVec",1,"target",{ -0.005,0 },1 },{ },{ "ForwardVec",1,"target",{ 0.06,0 },1 },{ "ForwardVec",1,"target",{ 0.055,0 },1 },{ },{ "ForwardVec",1,"target",{ 0.05,0 },1 },{ "ForwardVec",1,"target",{ 0.045,0 },1 },{ },{ "ForwardVec",1,"target",{ 0.04,0 },1 },{ "ForwardVec",1,"target",{ 0.035,0 },1 },{ },{ "ForwardVec",1,"target",{ 0.03,0 },1 },{ "ForwardVec",1,"target",{ 0.025,0 },1 },{ },{ "ForwardVec",1,"target",{ 0.02,0 },1 },{ "ForwardVec",1,"target",{ 0.015,0 },1 },{ },{ "ForwardVec",1,"target",{ 0.01,0 },1 },{ "ForwardVec",1,"target",{ 0.005,0 },1 },{ }};
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};
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class RadarTargets
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{
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type = "radar";
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pos0[] = {0.5,0.5};
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pos10[] = {0.753,0.753};
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width = 2.5;
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points[] = {{ "ForwardVec",1,"RadarContact",{ -0.01,-0.01 },1 },{ "ForwardVec",1,"RadarContact",{ 0.01,-0.01 },1 },{ "ForwardVec",1,"RadarContact",{ 0.01,0.01 },1 },{ "ForwardVec",1,"RadarContact",{ -0.01,0.01 },1 },{ "ForwardVec",1,"RadarContact",{ -0.01,-0.01 },1 }};
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};
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};
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helmetMountedDisplay = 1;
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helmetPosition[] = {-0.035,0.035,0.1};
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helmetRight[] = {0.07,0,0};
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helmetDown[] = {0,-0.07,0};
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};
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};
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class Turrets: Turrets {
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class MainTurret: MainTurret {
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weapons[] = {"ACE_gatling_20mm_Comanche","missiles_DAGR","missiles_ASRAAM", "ACE_AIR_SAFETY"};
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magazines[] = {"ACE_500Rnd_20mm_shells_Comanche","4Rnd_AAA_missiles","24Rnd_PG_missiles"};
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outGunnerMayFire = 1;
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commanding = -1;
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primaryGunner = 1;
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gunnerOpticsModel = "";
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gunnerOpticsEffect[] = {"TankCommanderOptics1"};
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gunnerForceOptics = 0;
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turretInfoType = "Rsc_ACE_Helo_UI_Turret";
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showAllTargets = 2;
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discretedistance[] = {100,200,300,400,500,600,700,800,900,1000,1100,1200,1300,1400,1500,1600,1700,1800,1900,2000,2100,2200,2300,2400,2500,2600,2700,2800,2900,3000};
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discretedistanceinitindex = 3;
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copilotHasFlares = 1;
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directionStabilized = 1;
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isCopilot = 1;
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showHMD = 1;
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CanEject = 1;
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startEngine = 0;
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minElev = -51;
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maxElev = 9;
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initElev = 6;
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minTurn = -120;
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maxTurn = 120;
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initTurn = 0;
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class OpticsIn
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{
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delete Narrow;
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delete Medium;
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delete Wide;
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class ACE_WideUnstabilized {
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opticsDisplayName = "W NS";
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initAngleX = 0;
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minAngleX = -35;
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maxAngleX = 10;
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initAngleY = 0;
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minAngleY = -100;
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maxAngleY = 100;
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initFov = 0.466;
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minFov = 0.466;
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maxFov = 0.466;
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visionMode[] = {"Normal","Ti"};
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thermalMode[] = {0,1};
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gunnerOpticsColor[] = {0,0,0,1};
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directionStabilized = 0;
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horizontallyStabilized = 1;
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gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_wide_F";
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};
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class ACE_Wide: ACE_WideUnstabilized {
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opticsDisplayName = "W";
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initAngleX = 0;
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minAngleX = -35;
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maxAngleX = 10;
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initAngleY = 0;
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minAngleY = -100;
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maxAngleY = 100;
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initFov = 0.466;
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minFov = 0.466;
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maxFov = 0.466;
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visionMode[] = {"Normal","Ti"};
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thermalMode[] = {0,1};
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gunnerOpticsColor[] = {0,0,0,1};
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directionStabilized = 1;
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horizontallyStabilized = 1;
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gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_wide_F";
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};
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class ACE_Medium: ACE_Wide {
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opticsDisplayName = "M";
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initFov = 0.093;
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minFov = 0.093;
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maxFov = 0.093;
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gunnerOpticsColor[] = {0,0,0,1};
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directionStabilized = 1;
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horizontallyStabilized = 1;
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gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_medium_F";
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};
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class ACE_Narrow: ACE_Wide {
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opticsDisplayName = "N";
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initFov = 0.029;
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minFov = 0.029;
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maxFov = 0.029;
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gunnerOpticsColor[] = {0,0,0,1};
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directionStabilized = 1;
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horizontallyStabilized = 1;
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gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_narrow_F";
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};
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class ACE_Narrower: ACE_Wide {
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opticsDisplayName = "Z";
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initFov = 0.01;
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minFov = 0.01;
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maxFov = 0.01;
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gunnerOpticsColor[] = {0,0,0,1};
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directionStabilized = 1;
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horizontallyStabilized = 1;
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gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_narrow_F";
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};
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};
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|
class OpticsOut
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|
{
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class Monocular
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|
|
{
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|
|
initAngleX = 0;
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|
minAngleX = -30;
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maxAngleX = 30;
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|
initAngleY = 0;
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minAngleY = -100;
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maxAngleY = 100;
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initFov = 1.1;
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|
|
minFov = 0.133;
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|
|
maxFov = 1.1;
|
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|
|
visionMode[] = {"Normal","NVG"};
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|
|
gunnerOpticsModel = "";
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|
|
gunnerOpticsEffect[] = {};
|
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|
|
hideUnitInfo = 1;
|
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|
|
};
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|
|
};
|
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|
|
};
|
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|
|
};
|
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|
class AnimationSources: AnimationSources {
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|
|
class Gatling {
|
|
|
|
weapon = "ACE_gatling_20mm_Comanche";
|
|
|
|
};
|
|
|
|
class Muzzle_flash {
|
|
|
|
weapon = "ACE_gatling_20mm_Comanche";
|
|
|
|
};
|
|
|
|
};
|
|
|
|
};
|