ACE3/addons/medical/functions/fnc_handleDamage_wounds.sqf

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/*
* Author: Glowbal
* Handling of the open wounds & injuries upon the handleDamage eventhandler.
*
* Arguments:
* 0: Unit That Was Hit <OBJECT>
* 1: Name Of Hit Selection <STRING>
* 2: Amount Of Damage <NUMBER>
* 3: Shooter or source of the damage <OBJECT>
* 4: Type of the damage done <STRING>
*
* Return Value:
* None <NIL>
*
* Public: No
*/
#include "script_component.hpp"
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private ["_unit", "_selectionName", "_damage", "_typeOfProjectile", "_typeOfDamage", "_bodyPartn", "_injuryTypeInfo", "_allInjuriesForDamageType", "_allPossibleInjuries", "_highestPossibleDamage", "_highestPossibleSpot", "_minDamage", "_openWounds", "_woundID", "_toAddInjury", "_painToAdd", "_bloodLoss", "_bodyPartNToAdd", "_classType", "_damageLevels", "_foundIndex", "_i", "_injury", "_maxDamage", "_pain", "_painLevel", "_selections", "_toAddClassID", "_woundsCreated"];
_unit = _this select 0;
_selectionName = _this select 1;
_damage = _this select 2;
_typeOfProjectile = _this select 3;
_typeOfDamage = _this select 4;
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// Administration for open wounds and ids
_openWounds = _unit getvariable[QGVAR(openWounds), []];
_woundID = _unit getvariable[QGVAR(lastUniqueWoundID), 1];
_extensionOutput = "ace_medical" callExtension format ["HandleDamageWounds,%1,%2,%3,%4", _selectionName, _damage, _typeOfDamage, _woundID];
_painToAdd = 0;
_woundsCreated = [];
call compile _extensionOutput;
_foundIndex = -1;
{
_toAddClassID = _x select 1;
_bodyPartNToAdd = _x select 2;
{
// Check if we have an id of the given class on the given bodypart already
if (_x select 1 == _toAddClassID && {_x select 2 == _bodyPartNToAdd}) exitwith {
_foundIndex = _foreachIndex;
};
}foreach _openWounds;
if (_foundIndex < 0) then {
// Since it is a new injury, we will have to add it to the open wounds array to store it
_openWounds pushback _x;
} else {
// We already have one of these, so we are just going to increase the number that we have of it with a new one.
_injury = _openWounds select _foundIndex;
_injury set [3, (_injury select 3) + 1];
};
}foreach _woundsCreated;
_unit setvariable [QGVAR(openWounds), _openWounds, true];
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// Only update if new wounds have been created
if (count _woundsCreated > 0) then {
_unit setvariable [QGVAR(lastUniqueWoundID), _woundID, true];
};
_painLevel = _unit getvariable [QGVAR(pain), 0];
_unit setvariable [QGVAR(pain), _painLevel + _painToAdd];