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https://github.com/acemod/ACE3.git
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29 lines
722 B
Plaintext
29 lines
722 B
Plaintext
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ambient[] = {1,1,1,1};
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diffuse[] = {0.5,0.5,0.5,1};
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forcedDiffuse[] = {0.5,0.5,0.5,0};
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emmisive[] = {0,0,0,1};
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specular[] = {0.30000001,0.30000001,0.30000001,0};
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specularPower = 17;
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PixelShaderID = "NormalMapSpecularDIMap";
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VertexShaderID = "NormalMap";
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class Stage1 {
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texture = "z\ace\addons\field_rations\data\mre_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage2 {
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texture = "z\ace\addons\field_rations\data\mre_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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