mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
143 lines
5.4 KiB
Plaintext
143 lines
5.4 KiB
Plaintext
|
#include "script_component.hpp"
|
||
|
|
||
|
if !(hasInterface) exitWith {};
|
||
|
|
||
|
["ace_settingsInitialized", {
|
||
|
// Exit if not enabled
|
||
|
if (!XGVAR(enabled)) exitWith {};
|
||
|
|
||
|
// Add Advanced Fatigue duty factor
|
||
|
if (XGVAR(affectAdvancedFatigue) && {missionNamespace getVariable [QEGVAR(advanced_fatigue,enabled), false]}) then {
|
||
|
[QUOTE(ADDON), {
|
||
|
linearConversion [50, 100, _this getVariable [QXGVAR(thirst), 0], 1, 1.4, true] * linearConversion [50, 100, _this getVariable [QXGVAR(hunger), 0], 1, 1.1, true]
|
||
|
}] call EFUNC(advanced_fatigue,addDutyFactor);
|
||
|
TRACE_1("Added duty factor",XGVAR(affectAdvancedFatigue));
|
||
|
};
|
||
|
|
||
|
// Compile water source actions
|
||
|
private _mainAction = [
|
||
|
QGVAR(waterSource),
|
||
|
LLSTRING(WaterSource),
|
||
|
QPATHTOF(ui\icon_water_tap.paa),
|
||
|
{true},
|
||
|
{
|
||
|
private _waterSource = _target getVariable [QXGVAR(waterSource), objNull];
|
||
|
|
||
|
alive _waterSource
|
||
|
&& {XGVAR(waterSourceActions) != 0}
|
||
|
&& {_waterSource call FUNC(getRemainingWater) != REFILL_WATER_DISABLED}
|
||
|
&& {[_player, _waterSource] call EFUNC(common,canInteractWith)}
|
||
|
},
|
||
|
{
|
||
|
private _waterSource = _target getVariable [QXGVAR(waterSource), objNull];
|
||
|
[_waterSource, _player] call FUNC(getRefillChildren);
|
||
|
},
|
||
|
[],
|
||
|
{[0, 0, 0]},
|
||
|
2,
|
||
|
[false, false, false, false, true]
|
||
|
] call EFUNC(interact_menu,createAction);
|
||
|
|
||
|
private _subActions = [
|
||
|
[
|
||
|
QGVAR(checkWater),
|
||
|
LLSTRING(CheckWater),
|
||
|
QPATHTOF(ui\icon_water_tap.paa),
|
||
|
{
|
||
|
private _waterSource = _target getVariable [QXGVAR(waterSource), objNull];
|
||
|
[_player, _waterSource] call FUNC(checkWater);
|
||
|
},
|
||
|
{
|
||
|
private _waterSource = _target getVariable [QXGVAR(waterSource), objNull];
|
||
|
(_waterSource call FUNC(getRemainingWater)) != REFILL_WATER_INFINITE
|
||
|
}
|
||
|
] call EFUNC(interact_menu,createAction),
|
||
|
[
|
||
|
QGVAR(drinkFromSource),
|
||
|
LLSTRING(DrinkFromSource),
|
||
|
QPATHTOF(ui\icon_water_tap.paa),
|
||
|
{
|
||
|
private _waterSource = _target getVariable [QXGVAR(waterSource), objNull];
|
||
|
[_player, _waterSource] call FUNC(drinkFromSource);
|
||
|
},
|
||
|
{
|
||
|
private _waterSource = _target getVariable [QXGVAR(waterSource), objNull];
|
||
|
[_player, _waterSource] call FUNC(canDrinkFromSource);
|
||
|
}
|
||
|
] call EFUNC(interact_menu,createAction)
|
||
|
];
|
||
|
|
||
|
// Add water source actions to helper
|
||
|
[QGVAR(helper), 0, [], _mainAction] call EFUNC(interact_menu,addActionToClass);
|
||
|
{
|
||
|
[QGVAR(helper), 0, [QXGVAR(waterSource)], _x] call EFUNC(interact_menu,addActionToClass);
|
||
|
} forEach _subActions;
|
||
|
|
||
|
// Add inventory context menu option to consume items
|
||
|
["ACE_ItemCore", ["CONTAINER"], LSTRING(EatDrink), [], QPATHTOF(ui\icon_survival.paa),
|
||
|
[
|
||
|
{true},
|
||
|
{
|
||
|
params ["", "", "_item"];
|
||
|
|
||
|
XGVAR(enabled) && {
|
||
|
private _config = configFile >> "CfgWeapons" >> _item;
|
||
|
getNumber (_config >> QXGVAR(thirstQuenched)) > 0
|
||
|
|| {getNumber (_config >> QXGVAR(hungerSatiated)) > 0}
|
||
|
}
|
||
|
}
|
||
|
],
|
||
|
{
|
||
|
params ["_unit", "", "_item"];
|
||
|
[objNull, _unit, _item] call FUNC(consumeItem);
|
||
|
false
|
||
|
}
|
||
|
] call CBA_fnc_addItemContextMenuOption;
|
||
|
|
||
|
// Add water source helpers when interaction menu is opened
|
||
|
["ace_interactMenuOpened", {call FUNC(addWaterSourceInteractions)}] call CBA_fnc_addEventHandler;
|
||
|
|
||
|
// Add status modifiers
|
||
|
if (["ace_medical"] call EFUNC(common,isModLoaded)) then {
|
||
|
[0, {
|
||
|
if (_this getVariable [QEGVAR(medical,isBleeding), false]) exitWith {
|
||
|
0.5
|
||
|
};
|
||
|
-1 * count (_this getVariable [QEGVAR(medical,ivBags), []]);
|
||
|
}] call FUNC(addStatusModifier);
|
||
|
};
|
||
|
|
||
|
if (["ace_weather"] call EFUNC(common,isModLoaded)) then {
|
||
|
[0, {
|
||
|
linearConversion [40, 60, missionNamespace getVariable [QEGVAR(weather,currentTemperature), 25], 0, 1.5, true];
|
||
|
}] call FUNC(addStatusModifier);
|
||
|
};
|
||
|
|
||
|
if (["ace_dragging"] call EFUNC(common,isModLoaded)) then {
|
||
|
[2, {
|
||
|
if (_this getVariable [QEGVAR(dragging,isDragging), false] || {_this getVariable [QEGVAR(dragging,isCarrying), false]}) exitWith {
|
||
|
1
|
||
|
};
|
||
|
0
|
||
|
}] call FUNC(addStatusModifier);
|
||
|
};
|
||
|
|
||
|
// Handle returning to normal transparency once interaction menu is closed
|
||
|
GVAR(hudInteractionHover) = false;
|
||
|
|
||
|
["ace_interactMenuClosed", {
|
||
|
GVAR(hudInteractionHover) = false;
|
||
|
}] call CBA_fnc_addEventHandler;
|
||
|
|
||
|
// Add respawn eventhandler to reset necessary variables, done through script so only added if field rations is enabled
|
||
|
["CAManBase", "respawn", LINKFUNC(handleRespawn)] call CBA_fnc_addClassEventHandler;
|
||
|
|
||
|
// Start update loop
|
||
|
[FUNC(update), CBA_missionTime + MP_SYNC_INTERVAL, 1] call CBA_fnc_waitAndExecute;
|
||
|
|
||
|
#ifdef DEBUG_MODE_FULL
|
||
|
["ACE_player thirst", {ACE_player getVariable [QXGVAR(thirst), 0]}, [true, 0, 100]] call EFUNC(common,watchVariable);
|
||
|
["ACE_player hunger", {ACE_player getVariable [QXGVAR(hunger), 0]}, [true, 0, 100]] call EFUNC(common,watchVariable);
|
||
|
#endif
|
||
|
}] call CBA_fnc_addEventHandler;
|