ACE3/addons/explosives/functions/fnc_openTriggerSelectionUI.sqf

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/*
* fnc_openTriggerSelectionUI.sqf
*
* Author: Garth 'L-H' de Wet
* Opens the UI for explosive trigger selection
*
* Arguments:
* 0: Explosive Magazine <STRING>
*
* Return Value:
* None
*
* Example:
* [lbData [8866, lbCurSel 8866]] call ACE_Explosives_fnc_openTriggerSelectionUI;
*
* Public: No
*/
#include "script_component.hpp"
private ["_magazine", "_hasRequiredItems","_triggerTypes", "_actions", "_detonators", "_required", "_magTriggers"];
_magazine = _this select 0;
_detonators = [ACE_player] call FUNC(getDetonators);
_triggerTypes = [_magazine] call FUNC(triggerType);
_magTriggers = ConfigFile >> "CfgMagazines" >> _magazine >> "ACE_Triggers";
_actions = [localize "STR_ACE_Explosives_TriggerMenu", localize "STR_ACE_Explosives_SelectTrigger"]
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call EFUNC(interaction,prepareSelectMenu);
_count = 0;
{
_required = getArray (_x >> "requires");
_hasRequiredItems = true;
{
if !(_x in _detonators) exitWith {
_hasRequiredItems = false;
};
} count _required;
if (_hasRequiredItems) then {
_actions = [
_actions,
if(isText(_magTriggers >> configName _x >> "displayName"))then{getText(_magTriggers >> configName _x >> "displayName")}else{getText(_x >> "displayName")},
if(isText(_magTriggers >> configName _x >> "picture"))then{getText(_magTriggers >> configName _x >> "picture")}else{getText(_x >> "picture")},
[configName _x, _magazine]
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] call EFUNC(interaction,addSelectableItem);
_count = _count + 1;
};
} count _triggerTypes;
if (_count == 0) then {
[ACE_player] call FUNC(openPlaceUI);
[format[localize "STR_ACE_Explosives_NoTriggersAvailable",
getText(configFile >> "CfgMagazines" >> _magazine >> "DisplayName")]] call EFUNC(Common,displayTextStructured);
}else{
[
_actions,
{
[_this select 1, _this select 0] call FUNC(selectTrigger);
},
{[ACE_player] call FUNC(openPlaceUI);}
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] call EFUNC(interaction,openSelectMenu);
};