2015-03-21 18:32:32 +00:00
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/*
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2015-03-24 04:18:00 +00:00
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* Author: esteldunedain
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2015-03-21 18:32:32 +00:00
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* Create one unload action per unconscious passenger
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*
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2016-06-18 09:50:41 +00:00
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* Arguments:
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2015-03-21 18:32:32 +00:00
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* 0: Vehicle <OBJECT>
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* 1: Player <OBJECT>
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* 3: Parameters <ARRAY>
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*
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2016-06-18 09:50:41 +00:00
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* Return Value:
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2015-03-21 18:32:32 +00:00
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* Children actions <ARRAY>
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*
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* Public: No
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*/
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#include "script_component.hpp"
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2015-08-22 14:25:10 +00:00
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params ["_vehicle", "_player", "_parameters"];
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2015-03-21 18:32:32 +00:00
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2016-06-13 08:55:19 +00:00
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private _actions = [];
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2015-03-21 18:32:32 +00:00
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{
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2016-06-13 08:55:19 +00:00
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private _unit = _x;
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2015-03-21 18:32:32 +00:00
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if (_unit != _player && {(alive _unit) && {_unit getVariable ["ACE_isUnconscious", false]}}) then {
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_actions pushBack
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[
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[
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str(_unit),
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[_unit, true] call EFUNC(common,getName),
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"",
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2015-08-22 16:33:06 +00:00
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{[_player, (_this select 2) select 0] call FUNC(actionUnloadUnit);},
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2015-03-21 18:32:32 +00:00
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{true},
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{},
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[_unit]
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] call EFUNC(interact_menu,createAction),
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[],
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_unit
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];
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};
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} forEach crew _vehicle;
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_actions
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