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33 lines
1.2 KiB
Plaintext
33 lines
1.2 KiB
Plaintext
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#include "script_component.hpp"
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/*
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* Author: BaerMitUmlaut, PabstMirror
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* Adds a medication and it's effects
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*
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* Arguments:
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* 0: The Unit <OBJECT>
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* 1: Medication <STRING>
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* 2: Time in system for the adjustment to reach its peak <NUMBER>
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* 3: Duration the adjustment will have an effect <NUMVER>
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* 4: Heart Rate Adjust <NUMVER>
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* 5: Pain Suppress Adjust <NUMVER>
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* 6: Flow Adjust <NUMVER>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, "Morphine", 120, 60, -10, 0.8, -10] call ace_medical_status_fnc_addMedicationAdjustment
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*/
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params ["_unit", "_medication", "_timeToMaxEffect", "_maxTimeInSystem", "_hrAdjust", "_painAdjust", "_flowAdjust"];
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TRACE_7("addMedicationAdjustment",_unit,_medication,_timeToMaxEffect,_maxTimeInSystem,_hrAdjust,_painAdjust,_flowAdjust);
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if (_maxTimeInSystem <= 0) exitWith { WARNING_1("bad value for _maxTimeInSystem - %1",_this); };
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_timeToMaxEffect = _timeToMaxEffect max 1;
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private _adjustments = _unit getVariable [VAR_MEDICATIONS, []];
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_adjustments pushBack [_medication, CBA_missionTime, _timeToMaxEffect, _maxTimeInSystem, _hrAdjust, _painAdjust, _flowAdjust];
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_unit setVariable [VAR_MEDICATIONS, _adjustments, true];
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