2015-01-11 18:24:19 +00:00
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#include "script_component.hpp"
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PREP(rotateVectLineGetMap);
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PREP(rotateVectLine);
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PREP(shootRay);
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PREP(shootCone);
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PREP(checkLos);
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PREP(findStrongestRay);
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PREP(translateToModelSpace);
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PREP(translateToWeaponSpace);
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2015-04-12 01:36:10 +00:00
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PREP(seekerFindLaserSpot);
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PREP(laserOn);
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PREP(laserOff);
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PREP(handleLaserOn);
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PREP(handleLaserOff);
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2015-04-12 18:01:22 +00:00
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PREP(drawVisibleLaserTargets);
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2015-04-12 01:36:10 +00:00
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2015-01-11 18:24:19 +00:00
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PREP(laser_init);
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2015-04-12 21:03:15 +00:00
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PREP(vanillaLaserSeekerHandler);
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2015-01-11 18:24:19 +00:00
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PREP(laserTargetPFH);
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2015-04-12 21:12:21 +00:00
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GVAR(VanillaLasers) = [];
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2015-04-12 18:38:07 +00:00
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// Laser default variables
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2015-04-12 01:36:10 +00:00
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ACE_DEFAULT_LASER_CODE = 1001;
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2015-04-12 18:38:07 +00:00
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ACE_DEFAULT_LASER_WAVELENGTH = 1550;
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ACE_DEFAULT_LASER_BEAMSPREAD = 1;
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2015-04-12 01:36:10 +00:00
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GVAR(laserEmitters) = HASH_CREATE;
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