2015-05-09 02:47:15 +00:00
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/*
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* Author: commy2
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* Checks if the player can join a team
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*
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* Arguments:
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* 0: Player <OBJECT>
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* 1: Target <OBJECT>
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*
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* Return value:
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* Able to join a team <BOOL>
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*
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* Example:
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* _bool = [player, target] call ace_interaction_fnc_canJoinTeam
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*
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* Public: No
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*/
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2015-04-26 18:57:55 +00:00
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#include "script_component.hpp"
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2015-05-09 20:14:00 +00:00
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PARAMS_2(_unit,_target);
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2015-04-26 18:57:55 +00:00
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alive _target
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&& {!(_target getVariable ["ACE_isUnconscious", false])}
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&& {!([_target] call EFUNC(common,isPlayer))}
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&& {_target in units group _unit}
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