ACE3/addons/missileguidance/dev/projectileCamera.sqf

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#include "\z\ace\addons\missileguidance\script_component.hpp"
// tracks a projectile until it explodes
params ["_projectile"];
private _camera = "camera" camCreate getPosATL _projectile;
_camera camPrepareFOV 0.7;
_camera cameraEffect ["internal", "back"];
_camera camCommitPrepared 0;
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GVAR(debug_camera_close) = false;
private _displayEH = (findDisplay 46) displayAddEventHandler ["KeyDown", {
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params ["_displayorcontrol", "_key", "_shift", "_ctrl", "_alt"];
GVAR(debug_camera_close) = (_key == 1);
true
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}];
[{
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params ["_args", "_pfh"];
_args params ["_projectile", "_camera", "_projectilePos", "_displayEH"];
if (!alive _projectile || GVAR(debug_camera_close)) exitWith {
private _delay = 1.5;
if (GVAR(debug_camera_close)) then {
_delay = 0;
};
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(findDisplay 46) displayRemoveEventHandler ["KeyDown", _displayEH];
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[{
params ["_camera"];
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_camera cameraEffect ["terminate", "back"];
_camera camCommitPrepared 0;
camDestroy _camera;
}, [_camera], _delay] call CBA_fnc_waitAndExecute;
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_camera camPrepareTarget _projectilePos;
_camera camCommitPrepared 0;
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[_pfh] call CBA_fnc_removePerFrameHandler;
};
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private _currentProjectilePos = getPosATLVisual _projectile;
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_camera camPrepareTarget _projectile;
_camera camPrepareRelPos [0, -5, 1];
_camera camCommitPrepared 0;
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_args set [2, getPosATL _projectile];
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}, 0, [_projectile, _camera, getPosATL _projectile, _displayEH]] call CBA_fnc_addPerFrameHandler;