ACE3/addons/respawn/functions/fnc_teleportToRallypoint.sqf

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/*
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* Author: commy2
* teleports a unit to a rallypoint
*
* Arguments:
* 0: unit <OBJECT>
* 1: side? <OBJECT>
* 2: teleport to base <BOOLEAN>
*
* Return Value:
* Nothing
*
* Example:
* [,,] call ACE_Respawn_fnc_teleportToRallypoint;
*
* Public: No
*/
#include "script_component.hpp"
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PARAMS_3(_unit,_side,_rallypoint);
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private ["_toBase"];
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// rallypoint names are defined in CfgVehicles.hpp
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//IGNORE_PRIVATE_WARNING("_Base")
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_toBase = _rallypoint find "_Base" != -1;
_rallypoint = missionNamespace getVariable [_rallypoint, objNull],
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if (isNull _rallypoint) exitWith {};
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_unit setPosASL getPosASL _rallypoint;
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[[localize LSTRING(TeleportedToRallypoint), localize LSTRING(TeleportedToBase)] select _toBase] call EFUNC(common,displayTextStructured);