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88 lines
3.2 KiB
Plaintext
88 lines
3.2 KiB
Plaintext
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//fnc_doComputeAdjust.sqf
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#include "script_component.hpp"
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// PREP(doFFE);
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// PREP(formatFireCommands);
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_adjustData = [] call CBA_fnc_hashCreate;
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_controls = configNamespace >> "ace_arty_bcs_Display" >> "controls" >> "ace_arty_bcs_adjust" >> "controls";
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_valid = [_controls, _adjustData] call FUNC(validateData);
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_missionType = _this select 0;
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if(_valid) then {
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_adjustments = GVAR(currentComputer) getVariable [QGVAR(currentAdjustments), []];
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_adjustments set[(count _adjustments), _adjustData];
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GVAR(currentComputer) setVariable [QGVAR(currentAdjustments), _adjustments, true];
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_missionData = GVAR(currentComputer) getVariable QGVAR(currentMission);
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_targetPos = [];
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_targetAlt = 0;
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_solutions = GVAR(currentComputer) getVariable [QGVAR(currentSolutions),[]];
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_solutionsIndex = GVAR(currentComputer) getVariable [QGVAR(currentSolutionsIndex),0];
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_solution = _solutions select _solutionsIndex;
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_ne = _solution select 2;
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_ot = parseNumber ([_adjustData, IDC_Adjust_AdjustOTDirInput] call CBA_fnc_hashGet);
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GVAR(currentOT) = _ot;
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_lr = parseNumber ([_adjustData, IDC_Adjust_AdjustLeftRightInput] call CBA_fnc_hashGet);
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_ad = parseNumber ([_adjustData, IDC_Adjust_AdjustAddDropInput] call CBA_fnc_hashGet);
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_ud = parseNumber ([_adjustData, IDC_Adjust_AdjustUpDownInput] call CBA_fnc_hashGet);
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if((_lr != 0 || _ad != 0 || _ud != 0)) then {
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_lrDir = 0;
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_adDir = 0;
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if(_lr < 0) then {
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_lrDir = (_ot + 4800) mod 6400;
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} else {
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_lrDir = (_ot + 1600) mod 6400;
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};
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if(_ad < 0) then {
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_adDir = (_ot + 3200) mod 6400;
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} else {
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_adDir = _ot;
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};
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_targetPos = [_ne, (abs _lr), MIL2DEG(_lrDir)] call BIS_fnc_relPos;
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_targetPos = [_targetPos, (abs _ad), MIL2DEG(_adDir)] call BIS_fnc_relPos;
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_targetAlt = (_ne select 2) + _ud;
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_targetPos set[2, _targetAlt];
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_batteryData = GVAR(currentComputer) getVariable QGVAR(batteryData);
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_gunNE = ([_batteryData, IDC_Main_BatteryGridInput] call CBA_fnc_hashGet) call FUNC(parseGrid);
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_gunAlt = parseNumber ([_batteryData, IDC_Main_BatteryAltInput] call CBA_fnc_hashGet);
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_gunPos = [(_gunNE select 0), (_gunNE select 1), _gunAlt];
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_dof = parseNumber ([_batteryData, IDC_Main_BatteryDOFInput] call CBA_fnc_hashGet);
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_roundType = ([_missionData, IDC_Mission_EngageAmmunitionTypeSelect] call CBA_fnc_hashGet) select 2;
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_fuzeType = ([_missionData, IDC_Mission_EngageFuzeTypeSelect] call CBA_fnc_hashGet) select 2;
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GVAR(generatingMission) = true;
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[_targetPos, _gunPos, _dof, _roundType, _fuzeType] spawn FUNC(generateSolutions);
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};
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[_missionType] spawn {
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_missionType = _this select 0;
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ctrlEnable [ADJUST_ID, false];
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waitUntil {
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!GVAR(generatingMission)
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};
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ctrlEnable [ADJUST_ID, true];
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_solutions = GVAR(currentComputer) getVariable [QGVAR(currentSolutions),[]];
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_solutionsIndex = GVAR(currentComputer) getVariable [QGVAR(currentSolutionsIndex),0];
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if((count _solutions) > 0) then {
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_solution = _solutions select _solutionsIndex;
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if((count _solution) > 0) then {
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if(_missionType == 0) then {
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BCSLOG("NEW ADJUSTMENT COMPLETE");
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[] call FUNC(doAdjustment);
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} else {
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[] call FUNC(doFFE);
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};
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};
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};
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};
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};
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