ACE3/TO_MERGE/ace/arty_mortars/fnc_adjustTraverse.sqf

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//fnc_adjustTraverse.sqf
#include "script_component.hpp"
private["_gun", "_phase", "_newPhase", "_m"];
PARAMS_1(_dir);
_gun = GVAR(activeGun);
_phase = (_gun animationPhase "MainTurretTraverse");
_m = 0.25;
_newPhase = _phase+(_dir*_m) min 200 max -200;
_gun animate ["MainTurretTraverse", _newPhase];
false