2015-01-12 18:22:58 +00:00
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// ACE - Common
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2015-01-12 04:02:33 +00:00
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#include "script_component.hpp"
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2015-01-11 16:42:31 +00:00
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2015-01-11 18:20:14 +00:00
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QGVAR(remoteFnc) addPublicVariableEventHandler {
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2015-01-12 21:34:01 +00:00
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(_this select 1) call FUNC(execRemoteFnc);
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};
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2015-01-11 18:20:14 +00:00
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[missionNamespace] call FUNC(executePersistent);
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2015-01-11 16:42:31 +00:00
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// check previous version number from profile
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2015-01-12 18:22:58 +00:00
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_currentVersion = getText (configFile >> "CfgPatches" >> "ACE_Common" >> "version");
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2015-01-12 04:02:33 +00:00
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_previousVersion = profileNamespace getVariable ["ACE_VersionNumberString", ""];
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2015-01-11 16:42:31 +00:00
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if (_currentVersion != _previousVersion) then {
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2015-01-12 21:34:01 +00:00
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// do something
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2015-01-11 16:42:31 +00:00
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2015-01-12 21:34:01 +00:00
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profileNamespace setVariable ["ACE_VersionNumberString", _currentVersion];
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2015-01-11 16:42:31 +00:00
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};
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2015-01-12 13:12:50 +00:00
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0 spawn COMPILE_FILE(scripts\Version\checkVersionNumber);
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2015-01-11 16:42:31 +00:00
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// everything that only player controlled machines need, goes below this
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if (!hasInterface) exitWith {};
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2015-01-12 13:12:50 +00:00
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call COMPILE_FILE(scripts\assignedItemFix);
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2015-01-11 16:42:31 +00:00
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2015-01-12 13:12:50 +00:00
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GVAR(keyInput) = COMPILE_FILE(scripts\keyInput);
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GVAR(keyRelease) = COMPILE_FILE(scripts\keyRelease);
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GVAR(editKey) = COMPILE_FILE(scripts\editKey);
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GVAR(openMenu) = COMPILE_FILE(scripts\openMenu);
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GVAR(closeMenu) = COMPILE_FILE(scripts\closeMenu);
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GVAR(nextKeys) = COMPILE_FILE(scripts\nextKeys);
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GVAR(toggleState) = COMPILE_FILE(scripts\toggleState);
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2015-01-11 16:42:31 +00:00
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2015-01-11 18:20:14 +00:00
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[false] call FUNC(setKeyDefault);
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2015-01-11 16:42:31 +00:00
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GVAR(keyStates) = [];
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GVAR(keyTimes) = [];
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for "_index" from 0 to 300 do {
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2015-01-12 21:34:01 +00:00
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GVAR(keyStates) set [_index, 0];
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GVAR(keyTimes) set [_index, -1];
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2015-01-11 16:42:31 +00:00
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};
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2015-01-12 13:12:50 +00:00
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call COMPILE_FILE(scripts\KeyInput\initCanInteractFunction);
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call COMPILE_FILE(scripts\KeyInput\initKeys);
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call COMPILE_FILE(scripts\KeyInput\initScrollWheel);
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2015-01-11 16:42:31 +00:00
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0 spawn {
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2015-01-12 21:34:01 +00:00
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while {true} do {
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waitUntil {!isNull (findDisplay 46)}; sleep 0.1;
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findDisplay 46 displayAddEventHandler ["KeyDown", QUOTE( _this call GVAR(onKeyDown) )];
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findDisplay 46 displayAddEventHandler ["KeyUp", QUOTE( _this call GVAR(onKeyUp) )];
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findDisplay 46 displayAddEventHandler ["MouseZChanged", QUOTE( _this call GVAR(onScrollWheel) )];
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[false] call FUNC(disableUserInput);
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waitUntil {isNull (findDisplay 46)};
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};
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2015-01-11 16:42:31 +00:00
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};
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enableCamShake true;
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2015-01-12 04:02:33 +00:00
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// Set the name for the current player
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[missionNamespace, "playerChanged", {
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2015-01-12 21:34:01 +00:00
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if (alive (_this select 0)) then {
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[_this select 0] call FUNC(setName)
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};
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if (alive (_this select 1)) then {
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[_this select 1] call FUNC(setName)
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};
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2015-01-12 04:02:33 +00:00
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}] call FUNC(addCustomEventhandler);
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