ACE3/addons/minedetector/functions/fnc_disableDetector.sqf

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#include "script_component.hpp"
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/*
* Author: Glowbal
* Disables the mine detector
*
* Arguments:
* 0: Unit <OBJECT>
* 1: detecter type <STRING>
*
* Return Value:
* None
*
* Example:
* [UNIT, DETECTOR_CLASS_NAME] call ace_minedetector_fnc_disableDetector
*
* Public: No
*/
params ["_unit", "_detectorType"];
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if !(local _unit) then {
[QGVAR(disableDetector), [_unit, _detectorType], _unit] call CBA_fnc_targetEvent;
};
_unit setVariable [format[QGVAR(enable_%1), _detectorType], false, true];
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if (_unit == ACE_player && {alive _unit}) then {
playSound "ACE_Sound_Click";
};
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[QGVAR(detectorDisabled), [_unit, _detectorType]] call CBA_fnc_localEvent;