ace_dragging_canDrag = 1; // can this object be dragged?; 1 yes, 0 no (0 default)
ace_dragging_dragPosition[] = {0,1.2,0} // Offset of the model from the body while dragging, comparable to the offset in attachTo (It's the same actually)
ace_dragging_dragDirection = 0; // how much degrees is the model rotatated after dragging it (a global setDir after attachTo)
ace_dragging_canCarry = 1; // can this object be carried?; 1 yes, 0 no (0 default)
ace_dragging_carryPosition[] = {0,1.2,0}; // Same as drag, but for carrying objects
ace_dragging_carryDirection = 0; // Same as drag, but for carrying objects