ACE3/addons/map/CfgAmmo.hpp

54 lines
1.8 KiB
C++
Raw Normal View History

2015-08-11 17:49:39 +00:00
class CfgAmmo {
class Chemlight_base;
class ACE_FlashlightProxy_White: Chemlight_base {
model = "\A3\Weapons_f\empty";
effectsSmoke = "ACE_FlashlightEffect_White";
explosionTime = 0.01;
timeToLive = 1e10;
soundImpactHard1[] = {"",1,1};
soundImpactHard2[] = {"",1,1};
soundImpactHard3[] = {"",1,1};
soundImpactHard4[] = {"",1,1};
soundImpactHard5[] = {"",1,1};
soundImpactHard6[] = {"",1,1};
soundImpactHard7[] = {"",1,1};
soundImpactIron1[] = {"",1,1};
soundImpactIron2[] = {"",1,1};
soundImpactIron3[] = {"",1,1};
soundImpactIron4[] = {"",1,1};
soundImpactIron5[] = {"",1,1};
soundImpactSoft1[] = {"",1,1};
soundImpactSoft2[] = {"",1,1};
soundImpactSoft3[] = {"",1,1};
soundImpactSoft4[] = {"",1,1};
soundImpactSoft5[] = {"",1,1};
soundImpactSoft6[] = {"",1,1};
soundImpactSoft7[] = {"",1,1};
soundImpactWater1[] = {"",1,1};
soundImpactWater2[] = {"",1,1};
soundImpactWater3[] = {"",1,1};
soundImpactWoodExt1[] = {"",1,1};
soundImpactWoodExt2[] = {"",1,1};
soundImpactWoodExt3[] = {"",1,1};
soundImpactWoodExt4[] = {"",1,1};
2015-08-11 17:49:39 +00:00
};
2015-08-11 17:49:39 +00:00
class ACE_FlashlightProxy_Red: ACE_FlashlightProxy_White {
effectsSmoke = "ACE_FlashlightEffect_Red";
2015-08-11 17:49:39 +00:00
};
2015-08-11 17:49:39 +00:00
class ACE_FlashlightProxy_Blue: ACE_FlashlightProxy_White {
effectsSmoke = "ACE_FlashlightEffect_Blue";
};
class ACE_FlashlightProxy_Green: ACE_FlashlightProxy_White {
effectsSmoke = "ACE_FlashlightEffect_Green";
2015-08-11 17:49:39 +00:00
};
2015-08-11 17:49:39 +00:00
class ACE_FlashlightProxy_Yellow: ACE_FlashlightProxy_White {
effectsSmoke = "ACE_FlashlightEffect_Yellow";
2015-08-11 17:49:39 +00:00
};
};