ACE3/addons/medical/functions/fnc_handleCreateLitter.sqf

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/*
* Author: Glowbal
* handle Litter Create
*
* Arguments:
* 0: Litter Class <STRING>
* 1: Position <ARRAY>
* 2: Unit <OBJECT>
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
if(!hasInterface) exitWith { false };
params ["_litterClass", "_position", "_direction"];
private["_litterObject", "_maxLitterCount"];
//IGNORE_PRIVATE_WARNING(_values);
if (isNil QGVAR(allCreatedLitter)) then {
GVAR(allCreatedLitter) = [];
GVAR(litterPFHRunning) = false;
};
_litterObject = _litterClass createVehicleLocal _position;
_litterObject setDir _direction;
_litterObject setPosATL _position;
// Move the litter next frame to get rid of HORRIBLE spacing, fixes #1112
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[{ params ["_object", "_pos"]; _object setPosATL _pos; }, [_litterObject, _position]] call CBA_fnc_execNextFrame;
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_maxLitterCount = getArray (configFile >> "ACE_Settings" >> QGVAR(litterSimulationDetail) >> "_values") select GVAR(litterSimulationDetail);
if((count GVAR(allCreatedLitter)) > _maxLitterCount ) then {
// gank the first litter object, and spawn ours.
private["_oldLitter"];
_oldLitter = GVAR(allCreatedLitter) deleteAt 0;
{
deleteVehicle _x;
} forEach (_oldLitter select 1);
};
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GVAR(allCreatedLitter) pushBack [CBA_missionTime, [_litterObject]];
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if(!GVAR(litterPFHRunning) && {GVAR(litterCleanUpDelay) > 0}) then {
// Start the litter cleanup loop
GVAR(litterPFHRunning) = true;
call FUNC(litterCleanupLoop);
};