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class CfgWeapons {
class ACE_ItemCore ;
class InventoryItem_Base_F ;
class ACE_SpareBarrel : ACE_ItemCore {
displayname = " $STR_ACE_Overheating_SpareBarrelName " ;
descriptionshort = " $STR_ACE_Overheating_SpareBarrelDescription " ;
//model = "";
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picture = QUOTE ( PATHTOF ( UI \ spare_barrel_ca . paa ) ) ;
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scope = 2 ;
class ItemInfo : InventoryItem_Base_F {
mass = 50 ;
} ;
} ;
class Rifle ;
class Rifle_Base_F : Rifle {
// Dispersion, SlowdownFactor and JamChance arrays have 4 values for different temperatures, which are interpolated between.
// These values correspond to temperatures Converted to real life values: 0: 0°C, 1: 333°C, 2: 666°C, 3: 1000°C.
// Dispersion in radians. First value is for temp. 0, second for temp. 1 and so on. Values inbetween get interpolated. Negative values get ignored and can be used to move the starting point to hotter temperatures.
ACE_Overheating_Dispersion [ ] = { 0 , 0.001 , 0.002 , 0.004 } ;
// How much the projectile gets slowed down before leaving the barrel. 0.9 means the bullet will lose 10% velocity. Values inbetween get interpolated. Numbers greater 1 increase the velocity, smaller 1 decrease it.
ACE_Overheating_SlowdownFactor [ ] = { 1 , 1 , 1 , 0.9 } ;
// Chance to jam the weapon. 0.0003 means 3 malfunctions on 10,000 rounds fired at this temperature. Values inbetween get interpolated. Negative values get ignored and can be used to move the starting point to hotter temperatures.
// When no reliable data exists for temperature vs. jam chance except MRBS, the following uniform criteria was adopted: [0, 1/MRBS, 5/MRBS, 25/MRBS].
ACE_Overheating_JamChance [ ] = { 0 , 0.0003 , 0.0015 , 0.0075 } ;
} ;
class Rifle_Long_Base_F : Rifle_Base_F {
ACE_Overheating_Dispersion [ ] = { 0 , - 0.001 , 0.001 , 0.003 } ;
ACE_Overheating_SlowdownFactor [ ] = { 1 , 1 , 1 , 0.9 } ;
ACE_Overheating_JamChance [ ] = { 0 , 0.0003 , 0.0015 , 0.0075 } ;
} ;
class arifle_MX_Base_F : Rifle_Base_F {
ACE_clearJamAction = " GestureReloadMX " ; // Custom jam clearing action. Default uses reload animation.
ACE_checkTemperatureAction = " Gear " ; // Custom check temperature action. Default uses gear animation.
ACE_Overheating_Dispersion [ ] = { 0 , 0.001 , 0.002 , 0.004 } ;
ACE_Overheating_SlowdownFactor [ ] = { 1 , 1 , 1 , 0.9 } ;
ACE_Overheating_JamChance [ ] = { 0 , 0.0003 , 0.0015 , 0.0075 } ;
} ;
class arifle_MX_SW_F : arifle_MX_Base_F {
ACE_clearJamAction = " " ; // Custom jam clearing action. Use empty string to undefine.
ACE_Overheating_allowSwapBarrel = 1 ; // 1 to enable barrel swap. 0 to disable. Meant for machine guns where you can easily swap the barrel without dismantling the whole weapon.
ACE_Overheating_Dispersion [ ] = { 0 , - 0.001 , 0.001 , 0.003 } ;
ACE_Overheating_SlowdownFactor [ ] = { 1 , 1 , 1 , 0.9 } ;
ACE_Overheating_JamChance [ ] = { 0 , 0.0003 , 0.0015 , 0.0075 } ;
} ;
class arifle_Katiba_Base_F : Rifle_Base_F {
ACE_Overheating_Dispersion [ ] = { 0 , 0.001 , 0.002 , 0.004 } ;
ACE_Overheating_SlowdownFactor [ ] = { 1 , 1 , 1 , 0.9 } ;
ACE_Overheating_JamChance [ ] = { 0 , 0.0003 , 0.0015 , 0.0075 } ;
} ;
class mk20_base_F : Rifle_Base_F {
ACE_Overheating_Dispersion [ ] = { 0 , 0.001 , 0.002 , 0.004 } ;
ACE_Overheating_SlowdownFactor [ ] = { 1 , 1 , 1 , 0.9 } ;
ACE_Overheating_JamChance [ ] = { 0 , 0.0003 , 0.0015 , 0.0075 } ;
} ;
class Tavor_base_F : Rifle_Base_F {
ACE_Overheating_Dispersion [ ] = { 0 , 0.001 , 0.002 , 0.004 } ;
ACE_Overheating_SlowdownFactor [ ] = { 1 , 1 , 1 , 0.9 } ;
ACE_Overheating_JamChance [ ] = { 0 , 0.0003 , 0.0015 , 0.0075 } ;
} ;
class SDAR_base_F : Rifle_Base_F {
ACE_Overheating_Dispersion [ ] = { 0 , 0.001 , 0.002 , 0.004 } ;
ACE_Overheating_SlowdownFactor [ ] = { 1 , 1 , 1 , 0.9 } ;
ACE_Overheating_JamChance [ ] = { 0 , 0.0003 , 0.0015 , 0.0075 } ;
} ;
class EBR_base_F : Rifle_Long_Base_F {
ACE_Overheating_Dispersion [ ] = { 0 , - 0.001 , 0.001 , 0.003 } ;
ACE_Overheating_SlowdownFactor [ ] = { 1 , 1 , 1 , 0.9 } ;
ACE_Overheating_JamChance [ ] = { 0 , 0.0003 , 0.0015 , 0.0075 } ;
} ;
class DMR_01_base_F : Rifle_Long_Base_F {
ACE_Overheating_Dispersion [ ] = { 0 , - 0.001 , 0.001 , 0.003 } ;
ACE_Overheating_SlowdownFactor [ ] = { 1 , 1 , 1 , 0.9 } ;
ACE_Overheating_JamChance [ ] = { 0 , 0.0003 , 0.0015 , 0.0075 } ;
} ;
class GM6_base_F : Rifle_Long_Base_F {
ACE_Overheating_Dispersion [ ] = { 0 , - 0.001 , 0.001 , 0.003 } ;
ACE_Overheating_SlowdownFactor [ ] = { 1 , 1 , 1 , 0.9 } ;
ACE_Overheating_JamChance [ ] = { 0 , 0.0003 , 0.0015 , 0.0075 } ;
} ;
class LRR_base_F : Rifle_Long_Base_F {
ACE_Overheating_Dispersion [ ] = { 0 , - 0.001 , 0.001 , 0.003 } ;
ACE_Overheating_SlowdownFactor [ ] = { 1 , 1 , 1 , 0.9 } ;
ACE_Overheating_JamChance [ ] = { 0 , 0.0003 , 0.0015 , 0.0075 } ;
} ;
class LMG_Mk200_F : Rifle_Long_Base_F {
ACE_Overheating_allowSwapBarrel = 1 ;
ACE_Overheating_Dispersion [ ] = { 0 , - 0.001 , 0.001 , 0.003 } ;
ACE_Overheating_SlowdownFactor [ ] = { 1 , 1 , 1 , 0.9 } ;
ACE_Overheating_JamChance [ ] = { 0 , 0.0003 , 0.0015 , 0.0075 } ;
} ;
class LMG_Zafir_F : Rifle_Long_Base_F {
ACE_Overheating_allowSwapBarrel = 1 ;
ACE_Overheating_Dispersion [ ] = { 0 , - 0.001 , 0.001 , 0.003 } ;
ACE_Overheating_SlowdownFactor [ ] = { 1 , 1 , 1 , 0.9 } ;
ACE_Overheating_JamChance [ ] = { 0 , 0.0003 , 0.0015 , 0.0075 } ;
} ;
class SMG_01_Base : Rifle_Base_F {
ACE_Overheating_Dispersion [ ] = { 0 , 0.001 , 0.002 , 0.004 } ;
ACE_Overheating_SlowdownFactor [ ] = { 1 , 1 , 1 , 0.9 } ;
ACE_Overheating_JamChance [ ] = { 0 , 0.0003 , 0.0015 , 0.0075 } ;
} ;
class SMG_02_base_F : Rifle_Base_F {
ACE_Overheating_Dispersion [ ] = { 0 , 0.001 , 0.002 , 0.004 } ;
ACE_Overheating_SlowdownFactor [ ] = { 1 , 1 , 1 , 0.9 } ;
ACE_Overheating_JamChance [ ] = { 0 , 0.0003 , 0.0015 , 0.0075 } ;
} ;
class pdw2000_base_F : Rifle_Base_F {
ACE_Overheating_Dispersion [ ] = { 0 , 0.001 , 0.002 , 0.004 } ;
ACE_Overheating_SlowdownFactor [ ] = { 1 , 1 , 1 , 0.9 } ;
ACE_Overheating_JamChance [ ] = { 0 , 0.0003 , 0.0015 , 0.0075 } ;
} ;
} ;
class CfgAmmo {
class BulletCore ;
class BulletBase : BulletCore {
ACE_BulletMass = 0 ; // Bullet mass in grams
} ;
// Rifle and MG rounds
class B_556x45_Ball : BulletBase {
ACE_BulletMass = 4.1 ; // 5.56x45 NATO
} ;
class B_65x39_Caseless : BulletBase {
ACE_BulletMass = 8 ; // 6.5mm Grendel
} ;
class B_762x51_Ball : BulletBase {
ACE_BulletMass = 10 ; // 7.62x51 NATO
} ;
class ACE_B_762x51_M118LR : B_762x51_Ball {
ACE_BulletMass = 11 ; // 7.62x51 NATO M118
} ;
class B_127x99_Ball : BulletBase {
ACE_BulletMass = 42 ; // 12.7× 99mm NATO (.50 BMG)
} ;
class B_127x108_Ball : BulletBase {
ACE_BulletMass = 48.3 ; // 12.7x108
} ;
class B_408_Ball : BulletBase {
ACE_BulletMass = 27 ; // .408 Cheyenne Tactical
} ;
// Pistol Rounds
class B_9x21_Ball : BulletBase {
ACE_BulletMass = 7.45 ; // 9× 21mm IMI
} ;
class B_9x19_Ball : B_9x21_Ball {
ACE_BulletMass = 7.45 ; // 9× 19mm Parabellum
} ;
class B_127x33_Ball : BulletBase {
ACE_BulletMass = 21 ; // .50 AE
} ;
class B_45ACP_Ball : BulletBase {
ACE_BulletMass = 12 ; // .45 ACP
} ;
} ;