ACE3/TO_MERGE/agm/TopDownAttack/config.cpp

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class CfgPatches {
class AGM_TopDownAttack {
units[] = {};
weapons[] = {};
requiredVersion = 0.60;
requiredAddons[] = {AGM_Core};
version = "0.95";
versionStr = "0.95";
versionAr[] = {0,95,0};
author[] = {"commy2"};
authorUrl = "https://github.com/commy2/";
};
};
class CfgFunctions {
class AGM_TopDownAttack {
class AGM_TopDownAttack {
file = "\AGM_TopDownAttack\functions";
class canToggleTopDownAttack;
class getLockedTarget;
class toggleTopDownAttack;
class topDownAttack;
};
};
};
class Extended_FiredBIS_EventHandlers {
class CAManBase {
class AGM_TopDownAttack_FireMissile {
FiredBIS = "if (local (_this select 0)) then {_this call AGM_TopDownAttack_fnc_topDownAttack};";
};
};
};
class AGM_Core_Default_Keys {
class toggleTopDownAttack {
displayName = "$STR_AGM_ToggleTopDownAttack";
condition = "[_player] call AGM_TopDownAttack_fnc_canToggleTopDownAttack";
statement = "[_player] call AGM_TopDownAttack_fnc_toggleTopDownAttack";
key = 25;
shift = 0;
control = 0;
alt = 0;
};
};
class CfgSounds {
class AGM_Sound_Locked1 {
sound[] = {"\A3\Sounds_F\weapons\Rockets\locked_3", 0.316228, 2.5, 200};
titles[] = {};
};
class AGM_Sound_Locked2 {
sound[] = {"\A3\Sounds_F\weapons\Rockets\locked_1", 0.316228, 1, 200};
titles[] = {};
};
};
#include <Optics.hpp>
class CfgWeapons {
class Launcher_Base_F;
class launch_Titan_base: Launcher_Base_F {
AGM_enableTopDownAttack = 0;
AGM_lockTargetMode = 0;
};
class launch_Titan_short_base: launch_Titan_base {
AGM_enableTopDownAttack = 1;
AGM_lockTargetMode = 1;
};
};