ACE3/documentation/feature/explosives.md

41 lines
983 B
Markdown
Raw Normal View History

---
layout: wiki
title: Explosives
description:
group: feature
parent: wiki
---
2015-05-14 14:02:01 +00:00
## 1. Overview
2015-05-14 14:02:01 +00:00
### 1.1 Advanced explosives placement
Enables more precise placement of explosives.
2015-05-14 14:02:01 +00:00
### 1.2 More trigger types
Offers different trigger types, like clackers and dead man switches.
2015-05-14 14:02:01 +00:00
### 1.3 Attack explosives to vehicles
Enables attaching explosives to vehicles.
## 2. Usage
2015-05-14 14:02:01 +00:00
### 2.1 Placing explosives
- Use self interaction <kbd>ctrl + left windows </kbd> (by default)
- Navigate to `explosives`
- Choose your explosive type and follow the instructions on the screen
2015-05-14 14:02:01 +00:00
### 2.2 Arming and detonating explosives
- Interact with the explosive <kbd>left windows</kbd> (by default)
- Choose the arming method
- For clackers `self interact` -> `explosives` -> `detonate`
### 2.3 Defusing explosives
- A `defusal kit`is needed
- Interact with the explosive <kbd>left windows</kbd> (by default)
- Then choose `disarm`
- You are now free to pick it up.
2015-05-14 14:02:01 +00:00
## 3. Dependencies
2015-05-14 14:02:01 +00:00
`ace_interaction`