ACE3/addons/refuel/functions/fnc_canTurnOn.sqf

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/*
* Author: GitHawk
* Check if a unit can turn on a fuel nozzle
*
* Arguments:
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* 0: Unit <OBJECT>
* 1: Nozzle <OBJECT>
*
* Return Value:
* Can turn on <BOOL>
*
* Example:
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* [player, nozzle] call ace_refuel_fnc_canTurnOn
*
* Public: No
*/
#include "script_component.hpp"
params [["_unit", objNull, [objNull]], ["_nozzle", objNull, [objNull]]];
if (isNull _unit ||
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{isNull _nozzle} ||
{!(_unit isKindOf "CAManBase")} ||
{!local _unit} ||
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{(_nozzle distance _unit) > REFUEL_ACTION_DISTANCE}) exitWith {false};
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!(_nozzle getVariable [QGVAR(isRefueling), false]) &&
{[_nozzle getVariable QGVAR(source)] call FUNC(getFuel) != 0} &&
{!isNull (_nozzle getVariable [QGVAR(sink), objNull])} &&
{(fuel (_nozzle getVariable QGVAR(sink))) < 1}