ACE3/addons/common/functions/fnc_setPitchBankYaw.sqf

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/*
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* Author: Bohemia Interactive edit by KoffeinFlummi
* Sets the value of an ACE_Parameter and makes it public.
*
* Arguments:
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* 0: Unit/Vehicle <OBJECT>
* 1: Pitch <NUMBER>
* 2: Yaw <NUMBER>
* 3: Bank <NUMBER>
*
* Return Value:
* None
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*
* Public: Yes
*/
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#include "script_component.hpp"
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params ["_object", "_aroundX", "_aroundY", "_aroundZ"];
_aroundZ = - _aroundZ;
private _dirX = 0;
private _dirY = 1;
private _dirZ = 0;
private _upX = 0;
private _upY = 0;
private _upZ = 1;
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if (_aroundX != 0) then {
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_dirY = cos _aroundX;
_dirZ = sin _aroundX;
_upY = -sin _aroundX;
_upZ = cos _aroundX;
};
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if (_aroundY != 0) then {
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_dirX = _dirZ * sin _aroundY;
_dirZ = _dirZ * cos _aroundY;
_upX = _upZ * sin _aroundY;
_upZ = _upZ * cos _aroundY;
};
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if (_aroundZ != 0) then {
private _dirXTemp = _dirX;
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_dirX = (_dirXTemp* cos _aroundZ) - (_dirY * sin _aroundZ);
_dirY = (_dirY * cos _aroundZ) + (_dirXTemp * sin _aroundZ);
private _upXTemp = _upX;
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_upX = (_upXTemp * cos _aroundZ) - (_upY * sin _aroundZ);
_upY = (_upY * cos _aroundZ) + (_upXTemp * sin _aroundZ);
};
private _dir = [_dirX, _dirY, _dirZ];
private _up = [_upX, _upY, _upZ];
_object setVectorDirAndUp [_dir,_up];