ACE3/addons/attach/functions/fnc_canAttach.sqf

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/*
* Author: commy2
* Check if a unit can attach a specific item.
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*
* Arguments:
* 0: vehicle that it will be attached to (player or vehicle) <OBJECT>
* 1: unit doing the attach (player) <OBJECT>
* 2: Array empty or containing a string of the attachable item <ARRAY>
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*
* Return Value:
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* Can Attach <BOOL>
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*
* Example:
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* [bob, bob, ["light"]] call ace_attach_fnc_canAttach;
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*
* Public: No
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*/
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#include "script_component.hpp"
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private ["_attachLimit", "_attachedObjects","_playerPos"];
params ["_attachToVehicle","_player","_args"];
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_args params [["_itemClassname","", [""]]];
TRACE_3("params",_attachToVehicle,_unit,_itemClassname);
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_attachLimit = [6, 1] select (_player == _attachToVehicle);
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_attachedObjects = _attachToVehicle getVariable [QGVAR(Objects), []];
_playerPos = (ACE_player modelToWorldVisual (ACE_player selectionPosition "pilot"));
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(canStand _player) && {(_attachToVehicle distance _player) < 7} && {alive _attachToVehicle} && {(count _attachedObjects) < _attachLimit} && {_itemClassname in ((itemsWithMagazines _player) + [""])};