2015-01-11 20:39:49 +00:00
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/*
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* Author: commy2
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* Check if a unit can attach a specific item.
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2015-02-01 20:56:19 +00:00
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*
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* Arguments:
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2015-03-27 05:02:54 +00:00
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* 0: vehicle that it will be attached to (player or vehicle) <OBJECT>
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* 1: unit doing the attach (player) <OBJECT>
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* 2: Array empty or containing a string of the attachable item <ARRAY>
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2015-02-01 20:56:19 +00:00
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*
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* Return Value:
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2015-03-27 17:08:05 +00:00
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* Can Attach <BOOL>
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2015-02-01 20:56:19 +00:00
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*
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* Example:
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2015-03-27 17:08:05 +00:00
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* [bob, bob, ["light"]] call ace_attach_fnc_canAttach;
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2015-02-01 20:56:19 +00:00
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*
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* Public: No
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2015-01-11 20:39:49 +00:00
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*/
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2015-02-01 20:56:19 +00:00
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#include "script_component.hpp"
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2015-01-11 20:39:49 +00:00
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2015-08-04 22:47:31 +00:00
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private ["_attachLimit", "_attachedObjects","_playerPos"];
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params ["_attachToVehicle","_player","_args"];
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2015-08-06 18:17:59 +00:00
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_args params [["_itemClassname","", [""]]];
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TRACE_3("params",_attachToVehicle,_unit,_itemClassname);
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2015-01-11 20:39:49 +00:00
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2015-03-27 05:02:54 +00:00
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_attachLimit = [6, 1] select (_player == _attachToVehicle);
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2015-02-15 14:31:09 +00:00
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_attachedObjects = _attachToVehicle getVariable [QGVAR(Objects), []];
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2015-04-03 22:26:27 +00:00
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_playerPos = (ACE_player modelToWorldVisual (ACE_player selectionPosition "pilot"));
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2015-03-27 16:14:04 +00:00
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2015-08-06 18:17:59 +00:00
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(canStand _player) && {(_attachToVehicle distance _player) < 7} && {alive _attachToVehicle} && {(count _attachedObjects) < _attachLimit} && {_itemClassname in ((itemsWithMagazines _player) + [""])};
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