2016-05-03 20:37:02 +00:00
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/*
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* Author: Glowbal
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* Enables the mine detector
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: detecter type <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [UNIT, DETECTOR_CLASS_NAME] call ace_minedetector_fnc_enableDetector
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit", "_detectorType"];
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2016-07-07 15:38:53 +00:00
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if !(local _unit) then {
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[QGVAR(enableDetector), [_unit, _detectorType], _unit] call CBA_fnc_targetEvent;
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};
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_unit setVariable [format[QGVAR(enable_%1), _detectorType], true, true];
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2016-05-03 20:37:02 +00:00
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2016-07-07 14:17:09 +00:00
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if (_unit == ACE_player) then {
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playSound "ACE_Sound_Click";
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};
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2016-06-11 19:57:04 +00:00
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[QGVAR(detectorEnabled), [_unit, _detectorType]] call CBA_fnc_localEvent;
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2016-07-07 15:38:53 +00:00
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private _config = [_detectorType] call FUNC(getDetectorConfig);
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[FUNC(detectorLoop), 0.05, [_unit, _detectorType, _config, CBA_missionTime - 0.25]] call CBA_fnc_addPerFrameHandler;
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