ACE3/addons/medical_engine/functions/fnc_setLimping.sqf

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/*
* Author: commy2
* Forces a unit to limp or not.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Limping (optional, default: true) <BOOLEAN>
*
* Return Value:
* None
*
* Example:
* [player, true] call ace_medical_engine_fnc_setLimping
*
* Public: No
*/
#include "script_component.hpp"
params [["_unit", objNull, [objNull]], ["_isLimping", true, [false]]];
if (!local _unit) exitWith {
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ERROR("Unit not local or null");
};
_unit setVariable [QGVAR(isLimping), _isLimping, true];
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// refresh
private _isDamaged = _unit getHitPointDamage "HitLegs" >= DAMAGED_MIN_THRESHOLD && {_unit getHitPointDamage "HitLegs" != LIMPING_MIN_DAMAGE};
[_unit, "Legs", _isDamaged] call FUNC(damageBodyPart);