2015-01-17 22:38:13 +00:00
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// by commy2
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#include "script_component.hpp"
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_brightness = 2 - call EFUNC(common,ambientBrightness);
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_isIR = currentVisionMode ACE_player;
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if (_isIR == 2) exitWith {};
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_isIR = _isIR == 1;
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{
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_weapon = currentWeapon _x;
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_laser = switch (_weapon) do {
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case (""): {""};
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case (primaryWeapon _x): {
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primaryWeaponItems _x select 1;
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};
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case (secondaryWeapon _x): {
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secondaryWeaponItems _x select 1;
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};
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case (handgunWeapon _x): {
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handgunItems _x select 1;
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};
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default {""};
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};
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2015-04-30 16:51:30 +00:00
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if (_laser != "") then {
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2015-04-30 21:18:45 +00:00
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_cacheName = format [QGVAR(laser_%1), _laser];
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2015-04-30 16:51:30 +00:00
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_laserID = missionNamespace getVariable [_cacheName, -1];
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if (missionNamespace getVariable [_cacheName, -1] == -1) then {
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_laserID = getNumber (configFile >> "CfgWeapons" >> _laser >> "ACE_laserpointer");
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missionNamespace setVariable [_cacheName, _laserID];
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};
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2015-01-17 22:38:13 +00:00
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2015-04-30 16:51:30 +00:00
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if (_laserID > 0 && {_x isFlashlightOn _weapon}) then {
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[_x, 50, _laserID == 2 || _isIR] call FUNC(drawLaserpoint);
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};
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2015-01-17 22:38:13 +00:00
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};
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} forEach GVAR(nearUnits);
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