ACE3/addons/vector/functions/fnc_convertToTexturesDegree.sqf

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2015-01-15 06:18:57 +00:00
/* by commy2
converts azimuth into array of textures for the vectors scripted info control
*/
#include "script_component.hpp"
private "_number";
_number = _this select 0;
if (GVAR(useMil)) then {
_number = round (6400 / 360 * _number);
if (_number == 6400) then {_number = 0};
[_number] call FUNC(convertToTexturesDistance) // return
} else {
_number = round _number;
private "_isNegative";
_isNegative = _number < 0;
_number = abs _number;
if (_number == 360) then {_number = 0};
private ["_digit1", "_digit2", "_digit3", "_digit4"];
_digit1 = floor (_number / 100);
_digit2 = floor (_number / 10) - _digit1 * 10;
_digit3 = _number mod 10;
_digit4 = QUOTE(PATHTOF(rsc\vector_degree.paa));
if (_isNegative) then {
if (_digit1 == 0) then {
if (_digit2 == 0) then {
_digit1 = "";
_digit2 = QUOTE(PATHTOF(rsc\vector_minus.paa));
_digit3 = format [QUOTE(PATHTOF(rsc\vector_%1.paa)), _digit3];
} else {
_digit1 = QUOTE(PATHTOF(rsc\vector_minus.paa));
_digit2 = format [QUOTE(PATHTOF(rsc\vector_%1.paa)), _digit2];
_digit3 = format [QUOTE(PATHTOF(rsc\vector_%1.paa)), _digit3];
};
} else {
_digit1 = QUOTE(PATHTOF(rsc\vector_minus.paa));
_digit2 = QUOTE(PATHTOF(rsc\vector_minus.paa));
_digit3 = QUOTE(PATHTOF(rsc\vector_minus.paa));
_digit4 = QUOTE(PATHTOF(rsc\vector_minus.paa));
};
} else {
if (_digit1 == 0) then {
if (_digit2 == 0) then {
_digit1 = "";
_digit2 = "";
_digit3 = format [QUOTE(PATHTOF(rsc\vector_%1.paa)), _digit3];
} else {
_digit1 = "";
_digit2 = format [QUOTE(PATHTOF(rsc\vector_%1.paa)), _digit2];
_digit3 = format [QUOTE(PATHTOF(rsc\vector_%1.paa)), _digit3];
};
} else {
_digit1 = format [QUOTE(PATHTOF(rsc\vector_%1.paa)), _digit1];
_digit2 = format [QUOTE(PATHTOF(rsc\vector_%1.paa)), _digit2];
_digit3 = format [QUOTE(PATHTOF(rsc\vector_%1.paa)), _digit3];
};
};
[_digit1, _digit2, _digit3, _digit4] // return
}