2015-09-18 11:09:40 +00:00
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/*
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* Author: commy2
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* Check if the unit can use a Weapon.
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* Returns true if the unit is on foot or in a FFV position.
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*
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* Arguments:
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* 0: The Unit <OBJECT>
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*
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* Return Value:
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* Can the Unit use Weapons <BOOL>
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*
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* Public: Yes
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*/
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2015-01-13 19:56:02 +00:00
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#include "script_component.hpp"
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2015-01-11 16:42:31 +00:00
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2015-09-18 11:09:40 +00:00
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params ["_unit"];
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2015-01-11 16:42:31 +00:00
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if (_unit == vehicle _unit) exitWith {true};
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2015-09-18 11:09:40 +00:00
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private "_config";
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2015-01-11 16:42:31 +00:00
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_config = configFile >> "CfgMovesMaleSdr" >> "States" >> animationState _unit;
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isClass _config
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&& {getNumber (_config >> "canPullTrigger") == 1}
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