2015-01-17 02:01:41 +00:00
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#include "script_component.hpp"
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2015-09-11 14:58:26 +00:00
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if (!hasInterface) exitWith {};
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2015-01-17 02:01:41 +00:00
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2016-04-19 17:59:41 +00:00
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GVAR(pfID) = -1;
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2017-05-12 18:12:17 +00:00
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GVAR(playerIsVirtual) = false;
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2015-01-17 02:01:41 +00:00
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2016-05-24 13:13:11 +00:00
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["ace_settingsInitialized", {
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2016-04-19 17:59:41 +00:00
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TRACE_1("SettingsInitialized eh",GVAR(enabledFor));
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2015-01-17 02:01:41 +00:00
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2016-04-19 17:59:41 +00:00
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if (GVAR(enabledFor) == 0) exitWith {}; //Module has no effect if enabledFor is "None"
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2017-05-12 18:12:17 +00:00
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["unit", { // Add unit changed EH to check if player is either virtual (logic) or a UAV AI
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params ["_unit"];
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GVAR(playerIsVirtual) = ((getNumber (configFile >> "CfgVehicles" >> (typeOf _unit) >> "isPlayableLogic")) == 1) ||
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{(getText (configFile >> "CfgVehicles" >> (typeOf _unit) >> "simulation")) == "UAVPilot"};
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TRACE_3("unit changed",_unit,typeOf _unit,GVAR(playerIsVirtual));
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}, true] call CBA_fnc_addPlayerEventHandler;
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2016-04-19 17:59:41 +00:00
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if (GVAR(enabledFor) == 2) exitWith { //PFEH is always on when enabledFor is "All"
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[] call FUNC(addPFEH);
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TRACE_1("adding perm PFEH",GVAR(pfID));
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};
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//PFEH only runs when player is in a type "Air" vehicle when enabledFor is "Aircraft"
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2016-06-21 23:39:20 +00:00
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["vehicle", {
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2016-04-19 17:59:41 +00:00
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params ["", "_vehicle"];
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TRACE_2("playerVehicleChanged",_vehicle,typeOf _vehicle);
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if (_vehicle isKindOf "Air") then {
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if (GVAR(pfID) == -1) then {
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[] call FUNC(addPFEH);
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TRACE_1("adding temp PFEH",GVAR(pfID));
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};
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} else {
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if (GVAR(pfID) != -1) then {
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TRACE_1("removing temp PFEH",GVAR(pfID));
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ppEffectDestroy GVAR(GForces_CC);
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[GVAR(pfID)] call CBA_fnc_removePerFrameHandler;
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GVAR(pfID) = -1;
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};
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};
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2017-05-12 18:12:17 +00:00
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}, true] call CBA_fnc_addPlayerEventHandler;
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2016-05-22 15:29:05 +00:00
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}] call CBA_fnc_addEventHandler;
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