ACE3/addons/medical_blood/functions/fnc_hit.sqf

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/*
* Author: Glowbal
* Handle unit hit eventhandler
*
* Arguments:
* 0: unit <OBJECT>
* 1: caused by <OBJECT>
* 2: damage <NUMBER>
*
* Return Value:
* None
*
* Example:
* [bob, kevin, 5] call ACE_medical_blood_fnc_hit
*
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* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_causedBy", "_damage"];
if (((vehicle _unit) != _unit) && {!((vehicle _unit) isKindOf "StaticWeapon")}) exitWith {}; // Don't bleed on ground if mounted
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if (isNull _causedBy) exitWith { // won't be able to calculate the direction properly, so instead we pick something at random
[QGVAR(spurt), [_unit, random 360, _damage]] call CBA_fnc_serverEvent;
};
// Calculate bulletDirection
private _bulletDir = _unit getDir _causedBy;
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[QGVAR(spurt), [_unit, _bulletDir, _damage]] call CBA_fnc_serverEvent;