mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
95 lines
3.6 KiB
Plaintext
95 lines
3.6 KiB
Plaintext
|
/*
|
||
|
* Author: PabstMirror
|
||
|
* Handles the top down attack seeker for missile guidance.
|
||
|
* Has a very short range (IR/Magnetic?) seeker that will trigger the shaped charge midair above the target.
|
||
|
*
|
||
|
* Arguments:
|
||
|
* 1: Guidance Arg Array <ARRAY>
|
||
|
* 2: Seeker State <ARRAY>
|
||
|
*
|
||
|
* Return Value:
|
||
|
* Seeker Pos <ARRAY>
|
||
|
*
|
||
|
* Example:
|
||
|
* [] call ace_nlaw_fnc_seeker
|
||
|
*
|
||
|
* Public: No
|
||
|
*/
|
||
|
// #define DEBUG_MODE_FULL
|
||
|
#include "script_component.hpp"
|
||
|
|
||
|
params ["", "_args", "_seekerStateParams"];
|
||
|
_args params ["_firedEH", "_launchParams", "", "_seekerParams", "_stateParams"];
|
||
|
_firedEH params ["","","","","","","_projectile"];
|
||
|
_launchParams params ["", "_targetLaunchParams", "", "_attackProfile"];
|
||
|
_targetLaunchParams params ["", "", "_launchPos"];
|
||
|
|
||
|
if (_attackProfile == QGVAR(directAttack)) exitWith {[0,0,0]};
|
||
|
|
||
|
private _projPos = getPosASL _projectile;
|
||
|
|
||
|
// Arm seeker after 20 meters
|
||
|
if ((_projPos distance _launchPos) >= 20) then {
|
||
|
scopeName "targetScan";
|
||
|
BEGIN_COUNTER(targetScan);
|
||
|
|
||
|
if (_seekerStateParams isEqualTo []) then {
|
||
|
TRACE_2("Seeker Armed",_projPos distance _launchPos,diag_fps);
|
||
|
_seekerStateParams set [0, _projPos]; // Set _lastPos to current position
|
||
|
};
|
||
|
|
||
|
_seekerStateParams params ["_lastPos", "_terminal"];
|
||
|
if (_terminal) exitWith {};
|
||
|
|
||
|
private _vectorDir = _lastPos vectorFromTo _projPos;
|
||
|
private _frameDistance = _lastPos vectorDistance _projPos;
|
||
|
|
||
|
// Distance traveled depends on velocity and FPS - at 60fps it will be ~4m
|
||
|
// Step size will effect accuracy and performance costs
|
||
|
for "_stepSize" from 0 to _frameDistance step 0.5 do {
|
||
|
// This represents a position that the missile was at between the last frame and now
|
||
|
private _virtualPos = _lastPos vectorAdd (_vectorDir vectorMultiply _stepSize);
|
||
|
#ifdef DRAW_NLAW_INFO
|
||
|
drawLine3D [ASLtoAGL _virtualPos, ASLtoAGL (_virtualPos vectorAdd [0,0,-5]), [1,0,_stepSize/(_frameDistance max 0.1),1]];
|
||
|
#endif
|
||
|
|
||
|
// Limit scan to 5 meters directly down (shaped charge jet has a very limited range)
|
||
|
private _res = lineIntersectsSurfaces [_virtualPos, (_virtualPos vectorAdd [0,0,-5]), _projectile];
|
||
|
if (!(_res isEqualTo [])) then {
|
||
|
(_res select 0) params ["_targetPos", "", "_target"];
|
||
|
if ((_target isKindOf "Tank") || {_target isKindOf "Car"} || {_target isKindOf "Air"}) exitWith {
|
||
|
TRACE_3("Firing shaped charge down",_target,_targetPos distance _virtualPos,_frameDistance);
|
||
|
TRACE_2("",_target worldToModel (ASLtoAGL _virtualPos),boundingBoxReal _target);
|
||
|
_virtualPos = _virtualPos vectorAdd (_vectorDir vectorMultiply 1.25);
|
||
|
|
||
|
deleteVehicle _projectile;
|
||
|
|
||
|
// Damage and effects of missile exploding (timeToLive is 0 so should happen next frame)
|
||
|
private _explosion = "ACE_NLAW_Explosion" createVehicle _virtualPos;
|
||
|
_explosion setPosASL _virtualPos;
|
||
|
|
||
|
// Just damage from shaped charge
|
||
|
private _shapedCharage = "ACE_NLAW_ShapedCharge" createVehicle _virtualPos;
|
||
|
_shapedCharage setPosASL _virtualPos;
|
||
|
_shapedCharage setVectorDirAndUp [[0,0,-1], [1,0,0]];
|
||
|
_shapedCharage setVelocity [0,0,-300];
|
||
|
|
||
|
_seekerStateParams set [1, true];
|
||
|
|
||
|
END_COUNTER(targetScan);
|
||
|
breakOut "targetScan";
|
||
|
};
|
||
|
};
|
||
|
};
|
||
|
_seekerStateParams set [0, _projPos];
|
||
|
END_COUNTER(targetScan);
|
||
|
};
|
||
|
|
||
|
// Exploded, return dummy value
|
||
|
if (_seekerStateParams param [1, false]) exitWith {
|
||
|
[0,0,1]
|
||
|
};
|
||
|
|
||
|
// return:
|
||
|
[0,0,0]
|