ACE3/addons/spectator/functions/fnc_updateCameraModes.sqf

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/*
* Author: SilentSpike
* Adds or removes spectator camera modes from the selection available to the local player.
* Possible camera modes are:
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* - 0: Free
* - 1: First person
* - 2: Follow
*
* Default selection is [0,1,2]
*
* Arguments:
* 0: Camera modes to add <ARRAY>
* 1: Camera modes to remove <ARRAY>
*
* Return Value:
* Available camera modes <ARRAY>
*
* Example:
* [[0], [1,2]] call ace_spectator_fnc_updateCameraModes
*
* Public: Yes
*/
#include "script_component.hpp"
if !(EGVAR(common,settingsInitFinished)) exitWith {
EGVAR(common,runAtSettingsInitialized) pushBack [DFUNC(updateCameraModes),_this];
};
params [["_addModes",[],[[]]], ["_removeModes",[],[[]]]];
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private _currentModes = GVAR(availableModes);
// Restrict additions to only possible values
private _newModes = _addModes arrayIntersect ALL_MODES;
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_newModes append (_currentModes - _removeModes);
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_newModes = _newModes arrayIntersect _newModes;
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_newModes sort true;
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// Can't become an empty array
if (_newModes isEqualTo []) then {
WARNING("Cannot remove all spectator camera modes");
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} else {
GVAR(availableModes) = _newModes;
};
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// Update camera in case of change
if !(isNil QGVAR(camera)) then {
// If mode was free and no longer available, find a focus
if (!(MODE_FREE in _newModes) && {GVAR(camMode) == MODE_FREE} && {isNull GVAR(camFocus)}) then {
[true] call FUNC(setFocus);
};
[GVAR(camMode)] call FUNC(cam_setCameraMode);
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};
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_newModes