ACE3/addons/common/functions/fnc_canDig.sqf

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#include "script_component.hpp"
/*
* Author: Ruthberg, commy2
* Checks if the player can dig on the surface below (enough dust).
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* Can Dig <BOOL>
*
* Example:
* [ACE_player] call ace_common_fnc_canDig
*
* Public: No
*/
params ["_unit"];
private _posASL = getPosASL _unit;
if ((getPosATL _unit) select 2 > 0.05 || // Walking on objects, such as buildings, pavements, etc.
{surfaceIsWater _posASL} // posATL in low water (not as low to allow awalking) is negative
) exitWith {false};
private _surfaceClass = (surfaceType _posASL) select [1];
private _config = configFile >> "CfgSurfaces" >> _surfaceClass;
private _surfaceType = getText (_config >> "soundEnviron");
private _surfaceDust = getNumber (_config >> "dust");
TRACE_2("Surface",_surfaceType,_surfaceDust);
if (isNumber (_config >> "ACE_canDig")) then {
getNumber (_config >> "ACE_canDig") // return
} else {
!(_surfaceType in DIG_SURFACE_BLACKLIST) && {(_surfaceDust >= 0.1) || {_surfaceType in DIG_SURFACE_WHITELIST}} // return
};