2015-02-28 18:22:46 +00:00
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/*
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* Author: Glowbal
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* Sets the hitpoint damage for au nit to the correct values
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*
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* Arguments:
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* 0: Unit for which the hitpoint damage will be sorted out <OBJECT>
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*
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* Return Value:
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* nil
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_unit", "_bodyStatus", "_headDamage", "_torsoDamage", "_handsDamage", "_legsDamage"];
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_unit = _this select 0;
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2015-04-11 20:29:32 +00:00
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if (!local _unit) exitwith {};
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2015-02-28 18:22:46 +00:00
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_bodyStatus = _unit getvariable [QGVAR(bodyPartStatus),[0,0,0,0,0,0]];
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// ["head", "body", "hand_l", "hand_r", "leg_l", "leg_r"]
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_headDamage = _bodyStatus select 0;
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if (_headDamage > 0.95) then {
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_unit setHitPointDamage ["hitHead", 0.95];
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} else {
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_unit setHitPointDamage ["hitHead", _headDamage];
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};
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_torsoDamage = _bodyStatus select 1;
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if (_torsoDamage > 0.95) then {
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_unit setHitPointDamage ["hitBody", 0.95];
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} else {
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_unit setHitPointDamage ["hitBody", _torsoDamage];
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};
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_handsDamage = (_bodyStatus select 2) + (_bodyStatus select 3);
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if (_handsDamage > 0.95) then {
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_unit setHitPointDamage ["hitHands", 0.95];
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} else {
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_unit setHitPointDamage ["hitHands", _handsDamage];
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};
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_legsDamage = (_bodyStatus select 4) + (_bodyStatus select 5);
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if (_legsDamage > 0.95) then {
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_unit setHitPointDamage ["hitLegs", 0.95];
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} else {
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_unit setHitPointDamage ["hitLegs", _legsDamage];
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};
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if ({_x > 0} count _bodyStatus == 0) then {
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_unit setDamage 0;
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};
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