2016-09-12 17:16:37 +00:00
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---
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layout: wiki
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title: Cook Off Framework
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description: Explains the Cook off system for developers & mission makers.
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group: framework
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order: 5
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parent: wiki
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mod: ace
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version:
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major: 3
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minor: 7
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patch: 0
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---
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## 1. Disabling / Enabling Cook off for individual vehicles
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You can dynamically enable and/or disable vehicle cook off for individual vehicles by using `setVariable`:
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```
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VEHICLE setVariable ["ace_cookoff_enable", true, true];
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```
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The above will enable cook off for that specific vehicle, no matter the mission settings.
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Likewise, cook off can also be disabled for a specific vehicle:
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```
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VEHICLE setVariable ["ace_cookoff_enable", false, true];
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```
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2017-11-30 22:54:47 +00:00
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## 2. Cook off probability
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You can set the probability of cook off for individual vehicle types by changing the `ace_cookoff_probability` value in the vehicle's config:
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```
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class MyVehicle {
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ace_cookoff_probability = 0.6;
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};
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```
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Global cook off probability can also be adjusted with the `ace_cookoff_probabilityCoef` mission setting.
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Higher values will make cook-off more probable, whilst lower values will make cook-off less probable.
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2017-11-30 23:07:46 +00:00
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## 3. Ignore damage to turret
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For use on vehicles when damage to the main turret would not cause a vehicle cookoff.
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e.g. RCWS turrets
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```
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class MyVehicle {
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ace_cookoff_ignoreTurret = 1;
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};
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```
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