ACE3/addons/field_rations/functions/fnc_consumeItem.sqf

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#include "script_component.hpp"
/*
* Author: mharis001, Glowbal, PabstMirror
* Consumes an item. Creates a progress bar and handles relevant thirst/hunger values.
*
* Arguments:
* 0: Target (not used) <OBJECT>
* 1: Player <OBJECT>
* 2: Item data <ARRAY>
* 0: Item classname <STRING>
* 1: Item config <CONFIG>
* 2: Is item magazine <BOOL>
*
* Return Value:
* None
*
* Example:
* [objNull, ACE_player, "["ACE_WaterBottle_Empty", configFile >> "CfgWeapons" >> "ACE_WaterBottle_Empty", false]] call ace_field_rations_fnc_consumeItem
*
* Public: No
*/
params ["", "_player", "_consumeData"];
_consumeData params ["_consumeItem", "_config", "_isMagazine"];
TRACE_3("Consume item started",_player,_consumeItem,_config);
// Get consume time for item
private _consumeTime = getNumber (_config >> QXGVAR(consumeTime));
// Get restored values and replacement item
private _thirstQuenched = XGVAR(thirstQuenched) * getNumber (_config >> QXGVAR(thirstQuenched));
private _hungerSatiated = XGVAR(hungerSatiated) * getNumber (_config >> QXGVAR(hungerSatiated));
private _replacementItem = getText (_config >> QXGVAR(replacementItem));
// Create consume text for item
private _displayName = getText (_config >> "displayName");
private _consumeText = getText (_config >> QXGVAR(consumeText));
if (_consumeText == "") then {
_consumeText = if (_hungerSatiated > 0) then {
LLSTRING(EatingX);
} else {
LLSTRING(DrinkingX);
};
};
// Format displayName onto consume text
// Allows for common strings to be used for multiple items
_consumeText = format [_consumeText, _displayName];
// Get consume animation and sound for item
private _stanceIndex = ["STAND", "CROUCH", "PRONE"] find stance _player;
// Handle in vehicle when stance is UNDEFINED
if (vehicle _player != _player) then {_stanceIndex = 0};
private _consumeAnim = getArray (_config >> QXGVAR(consumeAnims)) param [_stanceIndex, "", [""]];
private _consumeSound = getArray (_config >> QXGVAR(consumeSounds)) param [_stanceIndex, "", [""]];
private _soundPlayed = if (_consumeAnim != "" && {vehicle _player == _player && {!(_player call EFUNC(common,isSwimming))}}) then {
// Store current animation for resetting
_player setVariable [QGVAR(previousAnim), animationState _player];
[_player, _consumeAnim, 1] call EFUNC(common,doAnimation);
false
} else {
// No animation to sync sound to
if (_consumeSound != "") then {
playSound _consumeSound;
};
true
};
private _fnc_onSuccess = {
params ["_args"];
_args params ["_player", "_consumeItem", "_replacementItem", "_thirstQuenched", "_hungerSatiated", "", "", "", "_isMagazine"];
TRACE_1("Consume item successful",_args);
// Remove consumed item
if (_isMagazine) then {
_player removeMagazineGlobal _consumeItem;
} else {
_player removeItem _consumeItem;
};
// Add replacement item if needed
if (_replacementItem != "") then {
[_player, _replacementItem] call EFUNC(common,addToInventory);
};
// Handle thirst and hunger values
if (_thirstQuenched > 0) then {
private _thirst = _player getVariable [QXGVAR(thirst), 0];
_player setVariable [QXGVAR(thirst), (_thirst - _thirstQuenched) max 0];
};
if (_hungerSatiated > 0) then {
private _hunger = _player getVariable [QXGVAR(hunger), 0];
_player setVariable [QXGVAR(hunger), (_hunger - _hungerSatiated) max 0];
};
["acex_rationConsumed", [_player, _consumeItem, _replacementItem, _thirstQuenched, _hungerSatiated, _isMagazine]] call CBA_fnc_localEvent;
_player setVariable [QGVAR(previousAnim), nil];
};
private _fnc_onFailure = {
params ["_args"];
_args params ["_player"];
TRACE_1("Consume item failed",_args);
// Reset animation if needed
if (vehicle _player == _player && {!(_player call EFUNC(common,isSwimming))}) then {
private _previousAnim = _player getVariable [QGVAR(previousAnim), ""];
if (_previousAnim != "") then {
[_player, _previousAnim, 2] call EFUNC(common,doAnimation);
};
};
_player setVariable [QGVAR(previousAnim), nil];
};
private _fnc_condition = {
params ["_args"];
_args params ["_player", "_consumeItem", "", "", "", "_consumeAnim", "_consumeSound", "_soundPlayed", "_isMagazine"];
// Attempt to sync sound with animation start
if (!_soundPlayed && {_consumeSound != "" && {_consumeAnim == "" || {animationState _player == _consumeAnim}}}) then {
playSound _consumeSound;
_args set [7, true];
};
if (_isMagazine) exitWith {
_consumeItem in magazines _player // return
};
_consumeItem in (_player call EFUNC(common,uniqueItems)) // return
};
[
_consumeTime,
[
_player,
_consumeItem,
_replacementItem,
_thirstQuenched,
_hungerSatiated,
_consumeAnim,
_consumeSound,
_soundPlayed,
_isMagazine
],
_fnc_onSuccess,
_fnc_onFailure,
_consumeText,
_fnc_condition,
["isNotInside"]
] call EFUNC(common,progressBar);